About This File
King of Thieves script
Using this script you can:
1) Change the size of Dungeon; for example 14x8 blocks or 10x12 blocks
2) Set the spawn of any object/trap on the totem
3) View the list of all objects/traps and change any desired coordinate, rotation, trap type, and radii for rg, bg, warder
4) Clear the dungeon of blocks
5) Return the dungeon to its initial state
6) Change dungeon parameters: object movement step, block size, floor/ceiling width, wall height, block placement step
7) Enable Old thief physics dungeon
8 ) Add, edit, delete, visualize, resize portals
9) Export/Import dungeon from/to attacksearch/editor
10) Save objects in walls
11) Enable 8 Directions for Laser Cannon, Warder, Dragon
12) Save the dungeon with 1 try without worrying about the chance of getting Quickie.
13) Speedhack game or just animation and disable reconnection to the game due to inactivity (Anti AFK)
14) Locally change account data
15) Choose any of the 130 135 existing bases
16) Choose any of the 13 mod bases from various authors
It is also recommended to read "Memo" before using it
For Android i recommend to use Gamekillerapp
The script works best on 64 bit PC sandboxes (Ideally on MuMu Player 12)
Video about using the script (7.0.0)
Video about using the script (7.0.0 --- 10.0.0)
By the way i have a Skin Changer open to you any skins in the game including unreleased
And also i have FTG script for:
1) Copying and reproducing the ghost during an attack/retrieval
2) Auto-search for gems according to the exact rating
3) The most accurate in-game macro for saving bases of any compication
More information here
I will be very glad if you review my script indicating the pros and cons, so that I can correct them in the future.
Edited by UvuvOsas
Script update
What's New in Version 11.0.0 See changelog
Released
1) Added "EXPORT dungeon from ATTACK Search" function {{3 hours}}
2) Added function to generate Portal Frames {{10 hours}}
3) Sorted all functions by 3 categories: {{3 hours}}
- Traps and Objects
- Dungeon
- Tools
note: this i did beacuse there are already 16 functions on main screen and some even have more inside them
so to not scare newbies i sorted them by 3 categories to give information to user step by step
so that he explore everything slowly to understand and memories what each function does
4) Added visual representation (using this -> █) of each base that you select in "Dungeon Presets" function {{3 hours (thanks to Peter an ChatGPT)}}
5) Added 13 mod bases in "Dungeon Presets" from various authors {{2 hours}}
note1: now all needed objects will spawn automatically after choosing any preset with them {{4 hours}}
note2: if you have really good base with new jumps/powerful combos you can share them here
6) Fixed an issue where "Save Objects in walls" functions didn't work as they should {{3 hours}}
7) Fixed an issue where 8 directions for the Warder, Laser, and Dragon would not work if you had arm64_v8a architecture {{1 hour}}
8 ) Added debug info in main menu and after script interrupt {{1 hour}}
note: to make it easier for me to understand on which architecture i need to fix the error
the screenshot of which you send me in discord
Overall this update took me 30 hours of pure coding and errors researching
So yea i will take a vacation ( from free work...? [yes] ) - i will not do updates for a month
See ya, pals! (after vacation ofc)