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  1. Today
  2. I found the value in a YouTube video that shows numbers from the double range with a value of 20 for unlimited ultimate, but I still don't understand how he found that value.
  3. Game Name : Allstar War Link Game : https://play.google.com/store/apps/details?id=com.uadnrgn.nfirgca&hl I want to try hacking the Allstar War game by decrypting the libil2cpp file, and I have obtained the following code // Dll : Assembly-CSharp.dll // Namespace: public class HangUp_NPHangUpRoleBehaviorWrap { // Fields // Properties // Methods // Offset : 0x16cb0e8 public static Void Register(LuaState L) { } // Offset : 0x16c297c private static Int32 ChangeAction(IntPtr L) { } // Offset : 0x16c2c2c private static Int32 InvalidProtect(IntPtr L) { } // Offset : 0x16c2e70 private static Int32 SetActive(IntPtr L) { } // Offset : 0x16c30fc private static Int32 Play(IntPtr L) { } // Offset : 0x16c3368 private static Int32 Alive(IntPtr L) { } // Offset : 0x16c35f0 private static Int32 Equal(IntPtr L) { } // Offset : 0x16c3910 private static Int32 IsFriend(IntPtr L) { } // Offset : 0x16c3c30 private static Int32 Distance(IntPtr L) { } // Offset : 0x16c3f58 private static Int32 Search(IntPtr L) { } // Offset : 0x16c41e0 private static Int32 TargetInRange(IntPtr L) { } // Offset : 0x16c4468 private static Int32 GetTransform(IntPtr L) { } // Offset : 0x16c46e8 private static Int32 SetRoleObject(IntPtr L) { } // Offset : 0x16c49fc private static Int32 Init(IntPtr L) { } // Offset : 0x16c4cf4 private static Int32 Born(IntPtr L) { } // Offset : 0x16c55ec private static Int32 Hurt(IntPtr L) { } // Offset : 0x16c589c private static Int32 Death(IntPtr L) { } // Offset : 0x16c5cd4 private static Int32 op_Equality(IntPtr L) { } // Offset : 0x16c5fa0 private static Int32 get_HangUpMgr(IntPtr L) { } // Offset : 0x16c61f4 private static Int32 get_RoleAnimator(IntPtr L) { } // Offset : 0x16c6448 private static Int32 get_Target(IntPtr L) { } // Offset : 0x16c669c private static Int32 get_RoleObject(IntPtr L) { } // Offset : 0x16c68f8 private static Int32 get_Range(IntPtr L) { } // Offset : 0x16c6b78 private static Int32 get_Raduis(IntPtr L) { } // Offset : 0x16c6df8 private static Int32 get_Speed(IntPtr L) { } // Offset : 0x16c7078 private static Int32 get_Camp(IntPtr L) { } // Offset : 0x16c72f0 private static Int32 get_HealthPointMax(IntPtr L) { } // Offset : 0x16c7568 private static Int32 get_HealthPoint(IntPtr L) { } // Offset : 0x16c77e0 private static Int32 get_AttackMin(IntPtr L) { } // Offset : 0x16c7a58 private static Int32 get_AttackMax(IntPtr L) { } // Offset : 0x16c7cd0 private static Int32 get__RunningAction(IntPtr L) { } // Offset : 0x16c7f44 private static Int32 get_RigidBody(IntPtr L) { } // Offset : 0x16c81c0 private static Int32 get_Invincible(IntPtr L) { } // Offset : 0x16c843c private static Int32 get_DeathLine(IntPtr L) { } // Offset : 0x16c86bc private static Int32 set_HangUpMgr(IntPtr L) { } // Offset : 0x16c89a4 private static Int32 set_RoleAnimator(IntPtr L) { } // Offset : 0x16c8c8c private static Int32 set_Target(IntPtr L) { } // Offset : 0x16c8f6c private static Int32 set_RoleObject(IntPtr L) { } // Offset : 0x16c9270 private static Int32 set_Range(IntPtr L) { } // Offset : 0x16c94f8 private static Int32 set_Raduis(IntPtr L) { } // Offset : 0x16c9780 private static Int32 set_Speed(IntPtr L) { } // Offset : 0x16c9a08 private static Int32 set_Camp(IntPtr L) { } // Offset : 0x16c9c90 private static Int32 set_HealthPointMax(IntPtr L) { } // Offset : 0x16c9f18 private static Int32 set_HealthPoint(IntPtr L) { } // Offset : 0x16ca1a0 private static Int32 set_AttackMin(IntPtr L) { } // Offset : 0x16ca428 private static Int32 set_AttackMax(IntPtr L) { } // Offset : 0x16ca6b0 private static Int32 set__RunningAction(IntPtr L) { } // Offset : 0x16ca960 private static Int32 set_RigidBody(IntPtr L) { } // Offset : 0x16cabe0 private static Int32 set_Invincible(IntPtr L) { } // Offset : 0x16cae60 private static Int32 set_DeathLine(IntPtr L) { } // Offset : 0x16cbe88 public Void .ctor() { } } However, I still don't understand how to convert the offset into a value and change it. pls help me
  4. Yesterday
  5. Dump that game
  6. View File Universal roblox hack(arm64 only!) This is a Roblox hack that should work for a long time, because offsets are always updated. It can stop work when the datamodel name is changed from Ugc, offsets fixes are out of date, the offsets source is not available, or the datamodel search method is patched. But I don't think that one of these things will happen in near 1 year(95%), and I think this script can live more than 1 year, but I'm not sure(I'm sure only for 75%). This hack is arm64 only, because offsets are for the PC version of Roblox, which is x64 only. Arm64(Phone) and amd64(PC) Roblox offsets are partially the same, but some of them are +- 16 or 8 bytes. How to use: Launch Roblox and teleport to the game, then execute the script, and look into the saved list. Submitter Quazonish Submitted 10/25/2025 Category LUA scripts  
  7. Version 1.0.0

    56 downloads

    This is a Roblox hack that should work for a long time, because offsets are always updated. It can stop work when the datamodel name is changed from Ugc, offsets fixes are out of date, the offsets source is not available, or the datamodel search method is patched. But I don't think that one of these things will happen in near 1 year(95%), and I think this script can live more than 1 year, but I'm not sure(I'm sure only for 75%). This hack is arm64 only, because offsets are for the PC version of Roblox, which is x64 only. Arm64(Phone) and amd64(PC) Roblox offsets are partially the same, but some of them are +- 16 or 8 bytes. How to use: Launch Roblox and teleport to the game, then execute the script, and look into the saved list.
  8. sorry. but can no longer update the bullet echo scripts . it's now been removed from list
  9. Anyone knows how to find the values of Mob Control game that is inside of the .lua script?
  10. Bro, those are just it's strings the dinosaur itself isn’t in the game yet.
  11. Hi there, I just wanted to ask if you could please update the SAS4 script. It looks like the current version isn’t compatible with the latest update (v2.2.2). I’d really appreciate it if you could update it when you have the time. Thanks a lot for your hard work and effort!
  12. Does anyone know the Titanosaurus id? Because, i heard that the id is already in the game
  13. the limit wasnt permanent. it reset after game restart as shown in the pic below. Coin limit is at 400 in the Warehouse. red text indicate its over the limit. but the edited Coin value obtained from the Quest remain and can be use normally. search a single value(400) then use increment edit to find the right one. must change the limit first before completing the quest. otherwise the excess value will turn into experience.
  14. Awesome Sauce!
  15. Last week
  16. Thank you for sharing the XOR key, very useful! I managed to change quite some things, including the costs for upgrading buildings by looking for item ID, value, item ID, value, item ID, value, etc. In the specific combination of the building upgrade of course. Here are the item ID's I have found so far: I have had zero luck editing the warehouse or shop though. I've looked for just my values, and managed to find some addresses, but changing them or freezing them does nothing. Looking for XOR values does nothing most of the time. Even fuzzy search resulted in nothing in the end. How did you manage to set the limit to 5000 for example?
  17. Do 3 battles so you get less results.
  18. I can't download cause I'm on kindle
  19. The warnings were meant to clarify each function and prevent confusion. But since they’re affecting usability on some devices, I’ve added a way to disable them.
  20. VID_20251024200417.mp4
  21. Hihi, Tried to search from C80E42B8r;081540FDr::4658 to 4711 but nothing can out for the latest season pass. Do I continue to search until the result is out?
  22. how do you find that ?
  23. Appreciate the update. The only problem is the info screen for the ExtendedClip is too long. I cannot access the confirmation button because it is not visible.
  24. Smoothie String id For Shards: 1,869,435,662;1,768,453,231
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