Cyber ml
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- Past hour
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Thanks to everyone in this sub I managed to get some IDs to work (starcharts, too much key item, etc.) However, I do not know whether this is caused due to using LDPlayer, I was never able to find Opus IDs, even using the ID search method, because it always crashes (I am sure I already got the correct ID), despite successfully obtaining other item IDs. Anyone care to share Opus IDs and how they work? (e.g. their relation to certain item's IDs, such as Starchart = Chant + 160)
- Today
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I'm pretty sure Mr. Dragon Star has a guide on Youtube. There are also several scripts.
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What is the problem, exactly? Do you have Gameguardian installed? Is it giving you an error message?
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As I wrote above, I was unable to get the "dump.cs" file of this game Because I get an unknown error when I try to send files to my computer I tried using an online dumper, but it didn't help either I downloaded a Lua tool that allows you to get the class name and the offset of the found value Class Name: ActiveSkill Offset: 0x68 But I still can't get the dump file Maybe it's the libilunity file
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I'm working on it and today I think I want to add an option for each character and for all characters and send it to you privately and you can share this success is yours
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Have you created a script in which each function is activated for one character?
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Yes, it works
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Maddie works fine VID_20250823_110812.mp4
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U Try this ? Search this for maddie: (1092616192;1068355968~1099999999;0;0;0;1;0::25)
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I couldn't get the "dump.cs" file No
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You are supposed to refine only the string literal :. Do not add anything after that.
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Can you help me? I am trying to cheat in the game Graduate Town Story, but the values in the game always reset to the original values. I have tried to freeze them but it didn't work, and I also attempted to hack the save game but that also failed... (Please help me ) Screen_Recording_20250823_071430.mp4
- Yesterday
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@Artem_Nikiforov Finding the constant value of Madie and it works finely Search this for maddie: (1092616192;1068355968~1099999999;0;0;0;1;0::25)
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Did someone try to steal coins in Squid Game Unleashed? Or anything else?
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I set the cooldown time of 2 heroes to 0 based on the dword values in the first video and this works. After each battle I have to cancel the frozen values and rescan when a new battle starts. Can you find the fixed dword values of the other heroes?
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Thanks for the majority of the explanation. I have a problem. Everytime I searched for the item, for example as you said ":job_rank_item.zodiac_hierophant", 31 values show up, however when I try to refine the search to ":.job_rank_item.zodiac_hierophant", nothing comes up. What am I missing here?
- 239 replies
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Memory Range: Anonymous Value Type: Dword X4 As you can see in the pic energy and gems can be hacked. Search the amount you have with X4 after it (if you have 65 then you search 65X4) Dword Refine in same way When you have one value remaining which will be a random value you edit in the same way. So if you want 999999 then you edit 999999X4 If you want to hack anything else (resources etc) I'd suggest trying the same way. I haven't tried those.
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Yes, this is good for a start, but the address changes with each battle. Have you tried dumping the game? I've never looked into that.
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I am totally new in this world. I am trying to hack this game but it has been impossible for me. Can anyone help me please? https://play.google.com/store/apps/details?id=com.dragon.escape.island.adventure
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Before recording the video, I managed to find all the necessary addresses I used only one value, 20 But after the restart, some values changed to 8 and 6.00999... I do not know if there are any other reliable values
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Ok, I'm waiting for your video. Let's create a script based on the video I'm going to watch.
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Hmm... I know one value that will lead us to all the addresses we need But I'm not sure it can be called unique This value is dynamic and may differ for some heroes I'll show you it on video
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How to find damage and defense values i use gameguardian can give me values https://play.google.com/store/apps/details?id=com.ltgames.elona
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Yes, what I actually mean to say is that if we know the unique search values of each hero, it will be a little easier for me to do the operations you mentioned. I think if we help each other, we can save the values for each hero and then create a script that will speed up this process. Even if the values change with any update later, we can write them there and make them work again after finding them.
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To put a nice bow on this topic, I will generalize what has been mentioned and are worth replicating. Prerequsisite: the game must be in arm64-v8 for the offsets mentioned to work. You can get this version via apk pure. You can effectively buy any item off the nopaew emporium since the variable holding the trade amount can be searched easily, and when you go to the memory chunk of this value, the 8th value above it contains the item's ID. Since we can get the ID, this allows for reverse engineering of items that are not usually found in the emporium. So far, it has been found that class change tomes all follow the text literal job_rank_item. $class_name$. $class_name$ is a placeholder text that ought to be replaced by an existing class name. For instance, to find the class tome for Mariel's Hierophant class, the text you will search for is job_rank_item.hierophant. To get the associated starchart, simply add zodiac_ before the class name, like job_rank_item.zodiac_hierophant. In GameGuardian, the names can be searched by prefixing the text with a : (colon-colon). So, you will search for :job_rank_item.hierophant. Afterwards, there tends to be a lot of result, so we will refine our search by searching for :. (colon-colon, dot). This is refining for the period that appears in our string literal. After getting the returned values, we Go To the addresses of all the values individually. In my case, there are usually return values of 8~9, with the 9th value being from the emporium. My search of interest is usually the 5th out of 8 values, and the 5th value beneath it tends to be the ID of the item. My game is in Ldplayer, so it's possible different phones will have a different offset. Apparently, skip tickets have a name of dungeon_ticket.skip. Moreover, it has been found that the ID values have an interval of 160 between each other. This means that if an item within the Tome category has an ID of 1320, the next item will necessarily have an ID of 1320+160(1), whereas its previous item will be in 1320+160(-1), and the item itself can be calculated via 1320+160(0). Such is the relationship of scrolls and keys, which can be written as: High scroll + 160(-2) = low scroll High scroll + 160(-1) = medium scroll High scroll + 160(0) = high scroll Green keys+160(0) = green keys Green keys+160(2) = red keys Green keys+160(4) = white keys Green keys+160(6) = bold keys Green keys+160(7) = skip keys Keys and scrolls are in different categories, so you have to find the values for them as a starting point. It is possible to have gaps in the interval, as you can see with the keys, so if you buy an item whose ID is in those gaps, the game will either crash or nothing apparent happens to your account. So, it is best to verify an ID to see if it corresponds to any item of interest. Lastly, Guiding light and luring shadow items come after Fated star fragment's ID. So its values can be inferred as: Fated+160(1), Fated+160(2), ..., Fated+160(16).
- 239 replies
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