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  1. Past hour
  2. to far to search bro tag it her or but comment on it
  3. you can find clues in my previous comment in previous pages in this thread.
  4. Today
  5. Yes, the game is definitely 64-bit.
  6. And you sure the game you running is 64 bit? You need to comment each part of the code in which it's doing a search and see where it doesn't show results.
  7. The result is the same. The script is executed, no errors, no values found.
  8. Yesterday
  9. Try perhaps this: function metaDataOffsets() startAddressDat = 0 endAddressDat = 0 local rangesDat = gg.getRangesList("global-metadata.dat") for i, v in ipairs(rangesDat) do if v.state == "O" then startAddressDat = v.start endAddressDat = rangesDat[i]["end"] break end end end metaDataOffsets() function stringNames() Class_ActorCameraController = "h004163746f7243616d657261436f6e74726f6c6c657200" end stringNames() function searchString(className) gg.clearResults() gg.setRanges(gg.REGION_OTHER) gg.searchNumber(className, gg.TYPE_BYTE, nil, nil, startAddressDat, endAddressDat) local t = gg.getResults(gg.getResultsCount()) gg.setRanges(gg.REGION_C_ALLOC) gg.loadResults(t) gg.searchPointer(0) local a = gg.getResults(5) for i, v in ipairs(a) do v.address = v.address - classOffset end gg.loadResults(a) end function isProcess64Bit() local regions = gg.getRangesList() local lastAddress = regions[#regions]["end"] return (lastAddress >> 32) ~= 0 end function validISA() instructionSetArchitecture = 0 if isProcess64Bit() == true then instructionSetArchitecture = 64 else instructionSetArchitecture = 32 end return instructionSetArchitecture end validISA() function instructionsOffset() if instructionSetArchitecture == 32 then hexConvert = 0xFFFFFFFF dataType = 4 classOffset = 0x8 else dataType = 32 classOffset = 0x10 end end instructionsOffset() function offset_actorCameraController() if instructionSetArchitecture == 32 then else offset_Outside = 0x60 end end offset_actorCameraController() function ActorCameraController() gg.clearResults() searchString(Class_ActorCameraController) gg.setRanges(gg.REGION_ANONYMOUS) gg.searchPointer(0) local instances_ActorCameraController = gg.getResults(gg.getResultsCount()) gg.clearResults() local ActorCameraController_Outside = {} for i, v in ipairs(instances_ActorCameraController) do ActorCameraController_Outside[i] = {address = v.address + offset_Outside, flags = gg.TYPE_FLOAT} end gg.loadResults(ActorCameraController_Outside) end
  10. Dont Try to Hack the bolts the game will freeze. https://play.google.com/store/apps/details?id=com.bibiboom.settlementheroes&pcampaignid=web_share
    Can you update please btw cheat was a awesome
  11. Did you enable the correct memory ranges when performing pointer search ? Enable all of them and run the script. See if it works? If it works, add the memory ranges in your script.
  12. Sorry my friend, I know you've already helped me a lot, but can you tell me if there's a way to find the address of the damage?
  13. Hi. I already know how to do this, but there was a problem with one game. With Feild offset finder everything is found and easily changed, but the script does not find anything. Class: ActorCameraController. Fields: public struct ActorCameraController.State Outside; // 0x60. function metaDataOffsets(). I tried to write the field name in different ways, nothing helps. Maybe there is a way to search without the field name? function metaDataOffsets() startAddressDat = 0 endAddressDat = 0 local rangesDat = gg.getRangesList("global-metadata.dat") for i, v in ipairs(rangesDat) do if v.state == "O" then startAddressDat = v.start endAddressDat = rangesDat[i]["end"] break end end end metaDataOffsets() function stringNames() Class_ActorCameraController = "h004163746f7243616d657261436f6e74726f6c6c657200" end stringNames() function searchString(className) gg.clearResults() gg.searchNumber(className, gg.TYPE_BYTE, nil, nil, startAddressDat, endAddressDat) gg.searchPointer(0) local a = gg.getResults(5) for i, v in ipairs(a) do v.address = v.address - classOffset end gg.loadResults(a) end function isProcess64Bit() local regions = gg.getRangesList() local lastAddress = regions[#regions]["end"] return (lastAddress >> 32) ~= 0 end function validISA() instructionSetArchitecture = 0 if isProcess64Bit() == true then instructionSetArchitecture = 64 else instructionSetArchitecture = 32 end return instructionSetArchitecture end validISA() function instructionsOffset() if instructionSetArchitecture == 32 then hexConvert = 0xFFFFFFFF dataType = 4 classOffset = 0x8 else dataType = 32 classOffset = 0x10 end end instructionsOffset() function offset_actorCameraController() if instructionSetArchitecture == 32 then else offset_Outside = 0x60 end end offset_actorCameraController() function ActorCameraController() gg.clearResults() searchString(Class_ActorCameraController) gg.searchPointer(0) local instances_ActorCameraController = gg.getResults(gg.getResultsCount()) gg.clearResults() local ActorCameraController_Outside = {} for i, v in ipairs(instances_ActorCameraController) do ActorCameraController_Outside[i] = {address = v.address + offset_Outside, flags = gg.TYPE_FLOAT} end gg.loadResults(ActorCameraController_Outside) end
  14. theres specific equipment in the game u can attatch to certain characters to give them a large boost, how do i make it so the equipment works for every character
  15. How to use the Change Road Price Feature?
  16. Last week
  17. What makes you think you have the right address for the contract rewards
  18. Can't hack PE, they are server side You won't be able to hack contract rewards
  19. Use hma and hide in magisk is work
  20. Any help would be appreciated.
  21. I tried other games (flambé, Merge & Cook). I got the addresses for energy, coins, and gems, but only energy can be edited. The coins and gems turn back to their original value. Can you give me some tricks ?
  22. I've gotten a good understanding of the basics of game guardian however there's a hack id like to figure out or know how to do. If someone can assist me id greatly appreciate it in most of these merge games they allow you to merge 3 objects of a low tier and then get 1 object that is a tier higher and offer option to merge 5 low tier objects and get 2 objects of a higher tier. What I'm wanting to find out is how to find the value the determine the 5 to 2 merge and change it to something else such as 5 to 5.
  23. i know what is wrong now i tried using it on emulator which this script doesnt support
  24. View File GG hack script (Works for all games) Instructions are given in the script! It works for any offline games and for some online games if you follow the instructions properly! It's the Simplest and lightweight to use!! Works for PUBG, LITE, FF, MAX, COD and so on. Check out my website if you are a science and Olympiad enthusiast: https://taieftech.github.io/taiefkhan Game Guardian Multi-Hack Script - INSTRUCTIONS** **Features:** - **Value Modifier** (AUTO search) - **Speed Hack** ** HOW TO USE** 1. **Requirements:** - Rooted Android or Virtual Space (e.g., VMOS, F1 VM). - Game Guardian (GG) installed. - Target game running in background. 2. **Setup:** - Open GG, select the target game process. - Load this script via GG’s Lua editor. 3. **Options Explained:** - ** VALUE MODIFIER** - Enter the original value (e.g., current gold/health). - Enter the new value (e.g., 999999). - Choose " YES" to freeze (prevent value from changing). - ** SPEED HACK** - Enter multiplier (e.g., `2.0` for 2x speed, `0.5` for slow motion). 4. **Troubleshooting:** - **No results found?** - Try exact values or refine searches manually in GG. - **Game crashes?** - Disable "Freeze" or reduce the number of modified values. - **Speed hack not working?** - Some games block speed modifications. Try different values. # ** WARNINGS** - **Online Games:** Using hacks may get you banned! - **Overwriting Values:** Incorrect values can crash the game. Backup saves if possible. Submitter GREEN-TAMG Submitted 07/13/2025 Category Tools  
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