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CodeKiller

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About CodeKiller

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    Advanced Member

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  • Android
    9.x (Pie)
  • Device
    OnePlus 3
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  1. Yeah true. I don't see how you get newy enemy in fact? Because HP are changing and location in memory is not linked between enemies. You do only one search from the first HP the user type but that is all. Or miss something? I see you get other value from the first result but the memory is not the same so without a new search it cannot find the HP of 2nd and 3rd enemy. I know the value are in Q format in the first results but no new search?
  2. No because of the way the game manages HP. Like when you counter it stay at 1, same forbthz rush or whatever the name in English if you look at HP the enemy will stay at 1 until animation finish because it needs to check what is the status next, like some enemy in smthe story mode you cannot defeat even with 10 millions damages. So unless someone find the code in memory that check the winning condition. It is already the case as some modded apk does that, but I guess the author won't share anything... The same mod also allows to win all challenge without doing anything so it is possible but don't know how just with memory editing.
  3. You search for the (max) HP. If you are at start of a battle, you should get at least 4 results. Among these results, you must find the one that looks like (when you go to the memory viewer - tap on the HP, go to, then look at the memory order) the same I described. The : HP 0 FLOAT etc. is the order of bytes in the memory viewer. So the 4th bytes after the HP (basically if you just display DWORD and FLOAT it is the line after the HP) allows you to activate a god mode. Example of my Beerus EX in fight is attached. You can see on the third image the match with what I wrote before HP FLOAD 0 STAT1 etc.
  4. I may have found something. Group search : 118D;0D;0D;0~~0F;0D;0D;0D;0D:3000D::33 0~~0F = Current HP 3000D = some kind of coefficient for global damage So you can freeze the HP (cannot increase it, in case of damage, while GG reset the value it will still go down from the max HP so there is a way an enemy can one shot you if the damage is too big) and set the 3000 to 200000 to almost kill anything without any issue (I don't know how high you can go on this value but 200 000 is enough to kill a level 4000 with a HE poor char in some hits). So a simple script that do the search is already a good progress as it is enough to win a battle. Perhaps add a clear saved to avoid keeping some frozen values, for consistency purpose.
  5. Hello, I was trying to see of any pointer could be useful but it is way too long to search for that in a consistency way on this kind of game. All pointer I found are fixed, like fighters data. The game is very poorly design, there is no memory cleanup (pain in the a**...), you can see that by entering a new fight and still see the previous stats you modified... By the way, there is a real godmod included in the game, when you search for the HP value, you should have the current (perhaps equal to max at the start of a battle) and 2 other one. One of the value will give you a structure like : HP 0 <-- This value can be set to 1, like a boolean but in float format (yeah... I know)... And no matter your curent HP they will become 999 999 999 and you will be immortal. FLOAT 0 Stat 1 Stat 2 Stat 3 Stat 4 8 times 0 FLOAT <-- This one and 3 next float corresponding to ki regen (99999 means instant Ki) and doge refill time (at 99999 you can doge all attacks). 3 times 0 <-- If you set that to DWORD value you will have a shield (yes, there are shields in this game, like physical, energy, and choc I think), shield will adsorb part of damages (even you put 999 999 you will still be injured FLOAT 0 FLOAT 0 FLOAT ALWAYS 2000 ! Next 5/8 DWORD (did not test all of the value) represent a bonus damage to each of your attack (simple, physical card, energy card, choc). There is some more value at this spot but It is way too long to test everything in a timed battle. By the way if someone know how to freeze time... I did not figure out how it is stored. Perhaps millisec or sec, don't know.
  6. Does not work anymore. Game no longer use ptrace by the way, for those who want to test some stuff. So no longer need the use of virtual space, etc.
  7. Does not work anymore with latest version. Script says invalid version at run. [added 2 minutes later] Does not work anymore with latest version. Script says invalid version at run.
  8. I spotted a modded version that finis rush level but I clearly don't understand how you can change that from client side as the progress is stored server side. So if anyone has some information about cleaning boring rush faster... About what @Looq said : What is this "target" thing ? I guess it was a previous unique event ? Because I don't really see any "targets" in "adventure mode" ? I already found the stats of chars but nothing to have instant win, etc. like what is done in mod. PS : when you search HP you will found the current and just under, the max HP but also the stats of char (at least 2 other times). One of the result can be used to change ATK DEF and bonus for that, plus infinite health (1F just under the HP) and shield (somewhere around 2000F if you go down). After the 2000F (which is fixed all the time) you can change the 6 next value in DWORD to 500 000 to almost insta kill anyone (if you already change the stats of char just after the HP).
  9. Hello all, I recorded a simple script that change a value, and it does not work (I just clear the useless loop because apparently the recording tool does not really record what your do, too bad) : -- Script generated by GameGuardian 86.3 (15505) at 2019-09-20 10:06:36 for DB LEGENDS [com.bandainamcoent.dblegends_ww 1.37.1 (107)] -- Lua help: http://gameguardian.net/help/ -- options local scriptName = [=====[Script for DB LEGENDS 1.37.1]=====] local scriptVersion = '1.0.0' local scriptAuthor = 'User' local startToast = '' -- 0 - no check; 1 - check package only, 2 - check package and build local checkTarget = 0 local targetName = [=====[DB LEGENDS]=====] local targetPkg = 'com.bandainamcoent.dblegends_ww' local targetVersion = [=====[1.37.1]=====] local targetBuild = 107 -- functions -- init gg.require('86.3', 15505) if startToast ~= '' then startToast = '\n'..startToast end gg.toast(scriptName..' v'..scriptVersion..' by '..scriptAuthor..startToast) if checkTarget ~= 0 then local info = gg.getTargetInfo() local check = false local current = false if checkTarget >= 1 then check = targetPkg current = info.packageName end if checkTarget >= 2 then check = check..' '..targetVersion..' ('..targetBuild..')' current = current..' '..info.versionName..' ('..info.versionCode..')' end if check ~= current then gg.alert('This script for "'..targetName..'" ['..check..'].\nYou select "'..info.label..'" ['..current..'].\nNow script exit.') os.exit() end end local revert = nil -- main code local v = gg.getListItems() v[1].flags = gg.TYPE_FLOAT v[1].value = "9999999" v[1].freeze = false v[1].freezeType = gg.FREEZE_NORMAL So the main code is really simple as you can see, but it does not work... Any idea ? Thanks.
  10. Note that the game is ptraced (mainly to prevent debugger to be attached to the main process). If it is the case on your phone you cannot cheat at all (game just crashes on search).
  11. CodeKiller

    Archero game

    Try with the tutorial here : Archero mod menu (AMM) (#qwoh7el) But, again, if ptrace is attach to the game it will crash it in most of the cases.
  12. You must use a version without ptrace, depends on the phone I think. Or find a modded version of the game but you will loose sync with your account and the progress will be linked to the APK.
  13. CodeKiller

    Archero game

    You can install VirtualExposed then install GG into VirtualExposed. Activate the virtual access in GG at launch screen and you can attach it to all standard process. It will just be running very slowly. But it will work only if your phone does not have ptrace running with the game (it attaches to the process and in most of cases if you try to detach it it will just crash the game).
  14. I tested the version of Archero I get with this "trainer" and it works for the store, so you can enjoy merging item to have purple gold version (10 purples after opening about 25 chests... imagine if you use real money to get gem... >_>).
  15. He is right. The 102 version does not detect GG (and is PTrace free) but can only be played offline. For all interested I found a PTrace free and (permanently) modded version, send me a PM.
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