MarioRossi93i
Contributor-
Posts
647 -
Joined
-
Last visited
-
Days Won
289
MarioRossi93i last won the day on March 15
MarioRossi93i had the most liked content!
Additional Information
-
Android
10.x
-
Device
Oneplus 7t pro
-
Service provider
Other
Recent Profile Visitors
216,779 profile views
MarioRossi93i's Achievements
-
Real Racing 3 Real Racing 3 (12.2.2) Car Changer
MarioRossi93i replied to MarioRossi93i's topic in LUA scripts
New version 12.2.2.4.3 released!- 42 replies
-
3
-
- realracing3
- RR3
- (and 4 more)
-
Real Racing 3 (v12.2.2) Time Trial No Penalty
MarioRossi93i replied to MarioRossi93i's topic in LUA scripts
New version 12.2.2.2.3 released! -
New version 12.2.2.5.1 released!
- 259 replies
-
4
-
- Real Racing 3
- RR3
-
(and 3 more)
Tagged with:
-
Real Racing 3 (v12.2.2) Time Trial No Penalty
MarioRossi93i replied to MarioRossi93i's topic in LUA scripts
try it. it should be working -
Real Racing 3 Real Racing 3 (12.1.2) Car Upgrader
MarioRossi93i replied to MarioRossi93i's topic in LUA scripts
you can t upgrade or vip? both? are you on 32 or 64bit? have you tried a game restart? i need more info to understand what i have to fix, thanks -
you can do a group search like this: 1620;728::5 or 1620;728;1620;728::13 to search only for values that have an offset of 0x4 if you still have too many results you can see if there are any unique values close to the ones you need and use them to select the right addresses. then you can use a while loop to set the resolution values in the background
-
New version 12.1.2.4.2 released!
- 42 replies
-
2
-
- realracing3
- RR3
- (and 4 more)
-
finally something new and fun
-
Version 12.1.2.1.1
331 downloads
REAL RACING 3 - RACE TYPE CHANGER Current version: 12.1.2.1.1 Working RR3 v.: 12.1.2 Description: Change race type: cup, endurance, head to head, etc... Instructions: Select a race, run the script and select current race type. Then choose new race type. Warning: There have been some big changes to the structure of the game. This is the first script that uses a new method for memory searching. So there may be some problems that will need to be resolved, be patient. Known issues: The script is not very stable or fast but this is the best I have managed to do at the moment. Video: -
View File Real Racing 3 (12.1.2) - Race Type Changer REAL RACING 3 - RACE TYPE CHANGER Current version: 12.1.2.1.1 Working RR3 v.: 12.1.2 Description: Change race type: cup, endurance, head to head, etc... Instructions: Select a race, run the script and select current race type. Then choose new race type. Warning: There have been some big changes to the structure of the game. This is the first script that uses a new method for memory searching. So there may be some problems that will need to be resolved, be patient. Send me your feedback on the gameguardian.net website, thanks. Known issues: The script is not very stable or fast but this is the best I have managed to do at the moment. Video: Submitter MarioRossi93i Submitted 01/22/2024 Category LUA scripts
-
my problem was the chainer, and now it is working. check all ranges for a known value and select the one (and only) that works. pm me if you need help. by the way, to also select the bss add an * and a $ (optional) after base.apk*$
-
@nok1a thanks for your help, I solved the problem, the chainer is working now. now I just have to do some tests to select the right range in the scripts. unfortunately searching for a string takes too long, so I will directly use a getValues() to test for a known value. I'd say the problem is solved, thanks everyone! chainer.rrnolib.lua
-
I imagined the size might change. the only idea I have left is to try to load a known value for each range and see if it is found, otherwise move on to searching for the values. I'm a little worried about the time this check will take...
-
thanks @nok1a i ll try it with chainer asap. meanwhile i did some test manually and i manage to get it works. when libRealRacing.so is not present in /data/app/etc... i get this using gg.getRangesList("com.ea.games.r3_row*base.apk*bss"): Script terminato: Start: 0x7CF1C07000 dimension: 0x32000 Start: 0x7CFE362000 dimension: 0x42000 Start: 0x7CFE4AD000 dimension: 0x3000 Start: 0x7CFEDFE000 dimension: 0x2000 { -- table(2e1b136) [1] = { -- table(3db1837) ['end'] = 536632070144, ['internalName'] = '/data/app/com.ea.games.r3_row-64kIDFJ_5MVEqukwLYrwhQ==/base.apk:bss', ['name'] = '[anon:.bss]', ['start'] = 536631865344, ['state'] = 'O', ['type'] = 'rw-p', }, [2] = { -- table(73441a4) ['end'] = 536841175040, ['internalName'] = '/data/app/com.ea.games.r3_row-64kIDFJ_5MVEqukwLYrwhQ==/base.apk:bss', ['name'] = '[anon:.bss]', ['start'] = 536840904704, ['state'] = 'O', ['type'] = 'rw-p', }, [3] = { -- table(6181b0d) ['end'] = 536842272768, ['internalName'] = '/data/app/com.ea.games.r3_row-64kIDFJ_5MVEqukwLYrwhQ==/base.apk:bss', ['name'] = '[anon:.bss]', ['start'] = 536842260480, ['state'] = 'O', ['type'] = 'rw-p', }, [4] = { -- table(98faac2) ['end'] = 536852037632, ['internalName'] = '/data/app/com.ea.games.r3_row-64kIDFJ_5MVEqukwLYrwhQ==/base.apk:bss', ['name'] = '[anon:.bss]', ['start'] = 536852029440, ['state'] = 'O', ['type'] = 'rw-p', }, } the first one starting at 0x7CF1C07000 is the working one. Now i have a new question: all ranges have same state,type,name. how to get the correct one writing a script? by checking size? furthermore, if the game library is present, the getRangesList function only returns the last 3 ranges you see. Any ideas for managing everything via script? many thanks in advance
-
Any lua script command to just ADD to a value?? (#70v1op6v)