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anon1941

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  • Android
    5.1.x (Lollipop)
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  1. But the other tool that I mentioned did manage to separate it.
  2. I tried but cannot get it to archieve what I want: App timer controls both the rendering and the timed events (which I want not to accelerate).
  3. Thanks, but what is the difference between App/System/Other?
  4. I would like to request an alternative speedhack mode, which is similar to what this tool use: http://www.huluxia.com/. In short, instead of speed-up time globally, speed-up rendering only. I am not clear how huluxia implements it, but what it does appears to force games to render at a much faster pace. (The speed-up is not consistent, probably due to bottleneck in cpu or gpu load) The current speedhack is fine, but I would appreciated the alternative mode to supplement it. The purpose is to boost local rendering as much as possible, while not to affect timed events that is controlled by server-side.
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