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Posted
3 hours ago, Artem_Nikiforov said:

Before recording the video, I managed to find all the necessary addresses
I used only one value, 20

But after the restart, some values changed to 8 and 6.00999...
I do not know if there are any other reliable values
 

 

Yes, this is good for a start, but the address changes with each battle. Have you tried dumping the game? I've never looked into that.

Posted

I set the cooldown time of 2 heroes to 0 based on the dword values in the first video and this works. After each battle I have to cancel the frozen values and rescan when a new battle starts. Can you find the fixed dword values of the other heroes?

Posted
14 hours ago, FTRMN said:

Have you tried dumping the game? I've never looked into that.

I couldn't get the "dump.cs" file

 

12 hours ago, FTRMN said:

Can you find the fixed dword values of the other heroes?

No

Posted
20 minutes ago, Artem_Nikiforov said:

I couldn't get the "dump.cs" file

 

No

U Try this ? 

Search this for maddie: (1092616192;1068355968~1099999999;0;0;0;1;0::25)

Posted
25 minutes ago, Artem_Nikiforov said:

Have you created a script in which each function is activated for one character?

I'm working on it and today I think I want to add an option for each character and for all characters and send it to you privately and you can share this success is yours 🤝🏻💪🏻

Posted
37 minutes ago, FTRMN said:

I'm working on it and today I think I want to add an option for each character and for all characters and send it to you privately and you can share this success is yours 🤝🏻💪🏻

As I wrote above, I was unable to get the "dump.cs" file of this game
Because I get an unknown error when I try to send files to my computer
I tried using an online dumper, but it didn't help either

I downloaded a Lua tool that allows you to get the class name and the offset of the found value

Class Name: ActiveSkill
Offset: 0x68
 

 

But I still can't get the dump file
Maybe it's the libilunity file

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