- 0
Get process size
-
Similar Content
-
- 1 reply
- 2,066 views
-
- 0 comments
- 4,778 views
-
- 6 answers
- 1,619 views
-
- 0 comments
- 1,003 views
-
- 3 replies
- 3,875 views
-
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.
Question
HorridModz
Hi, I have a hex patch that must be run when the game's process size is before approximately 450 MB. After this point, the game has gotten to the point in its initialization where the function I am patching has already been called. So, if you patch it when the game's process size is over around 450 MB, it will not work.
I'm trying to write a script to do this patch. I want the script to detect if the game's process size is below 450 MB, and if not, tell the user to restart the game. However, I couldn't find anything for this in gg.getTargetInfo() or any other functions. So, I'm stumped on how to do this.
I've given up with gameguardian and, as a workaround I'm now just trying to locate some kind of value in memory or function in the game that can give me a hint on the process size or initialization progress. My best guess right now is to see how much the game has loaded by finding the function that reports the % loaded.
Is there any way to do this natively in gameguardian? Or is there any easy workaround I can use? Thanks!
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now