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[ @Avicci ]
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Is it possible to make fake internet lags using game guardian?

You can't. The least you can do is:
- Send a bunch of nonsense request to dummy server that will end-up taking bandwith:

while true do
	gg.makeRequest(...)
end

- Since Game Guardian is only work by attaching itself to 1 process/application, you can try to 'mimic' the lags by breaking things. Usually just removing the socket/dns in-app component will end-up in endless loading buffer.
- Instead of breaking things, you can either trigger an endless loading state. Game/App has it's own connection state/flags, for example:

public enum Stage
{
	public Int32 value__; // 0x10
	public const Stage None = 0; // 0x0
	public const Stage Download = 1; // 0x0
	public const Stage Error = 2; // 0x0
	public const Stage Finalize = 3; // 0x0
}

Modifying the 'Stage' to Download/1, might trigger endless loading.
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In conclusion: you can't create an internet lags with Game Guardian. End of story.

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