Avicci Posted February 17 Posted February 17 Is it possible to make fake internet lags using game guardian? If yes, then how can i make them? 1
0 kiynox Posted February 19 Posted February 19 [ @Avicci ] --- Quote Is it possible to make fake internet lags using game guardian? You can't. The least you can do is: - Send a bunch of nonsense request to dummy server that will end-up taking bandwith: while true do gg.makeRequest(...) end - Since Game Guardian is only work by attaching itself to 1 process/application, you can try to 'mimic' the lags by breaking things. Usually just removing the socket/dns in-app component will end-up in endless loading buffer. - Instead of breaking things, you can either trigger an endless loading state. Game/App has it's own connection state/flags, for example: public enum Stage { public Int32 value__; // 0x10 public const Stage None = 0; // 0x0 public const Stage Download = 1; // 0x0 public const Stage Error = 2; // 0x0 public const Stage Finalize = 3; // 0x0 } Modifying the 'Stage' to Download/1, might trigger endless loading. --- In conclusion: you can't create an internet lags with Game Guardian. End of story.
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Avicci
Is it possible to make fake internet lags using game guardian? If yes, then how can i make them?
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