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Scanning for too many values causes LMK to kill GG
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Question
r3zaa
Hi,
In big games like CSR2 which use 1-2GB of RAM scanning for small values with millions of results causes my phone to run out of memory and close GG. I set Data in RAM to off but it didn't really help.
Is there a way around this? Or just the nature of how the program works?
Edit:
Just if needed, I'm on A14, SELinux is enforcing.
Edited by r3zaaLink to comment
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