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how to encrypt metadata from standoff 2.


Ventoaureo1337

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10 hours ago, Ventoaureo1337 said:

Hi, I want to find out how to decrypt the metadata from standoff 2. Please help

Hi! You can't decrypt Metadata without the key but there's several ways to get it:

  • 1) You can get it from Memory via Game Guardian: You need to copy the Metadata Headers (1-16 first bytes) or you can find the Metadata via Game Guardian script: Metadata 3 or Metadata 1.
  • 2) Using script sometimes will lead to uncompleted Metadata as it's already flushed out from the Game. So you need to pause the Game at the launch and do some little shell command inside Termux or Terminal Emulator
# One Liner
for i in $(pidof [com.Your.Game.Package.Name]); do cat /proc/$i/maps; done

# Manual
pidof com.your.game.package.name
~ 10324 #Example of Process ID
cat /proc/10324/maps

It will show current game Memory of the game and find Metadata address range. If you didn't find it; do unpause - pause the game and re-do the command until you finally find them. If you don't have the right time, the Metadata will showed as "deleted" which means it's no longer inside the Memory; so you need to re-do step #2 from the start.

  • 3) There's also some tools without involving Game-Guardian to get your Metadata. You use a dumper: MemDumper or if you're trying to get LibIlCpp.so without Metadata, you can try: Il2CppDumper

*Note: Highly suggest to do it inside Android Emulator on your Windows PC. If you still confused; watch some tuts hereIl2CppDumper

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