Hello, I've a question. How I can use the values that I find using dump.cs, I learned to find the pointer of the class and use the offsets it has in the dump.cs, but when I close and open the game again, I need to repeat the process of finding the pointer of the class to calculate the offsets again. Can I find a fixed pointer that doesn't change? If so, can you explain to me how it works? I tried to search the float value in the XA region, like the videos on YouTube, but it didn't work at the time of testing, it was still the same way even changing the value found in the XA region.
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TryA651n
Hello, I've a question. How I can use the values that I find using dump.cs, I learned to find the pointer of the class and use the offsets it has in the dump.cs, but when I close and open the game again, I need to repeat the process of finding the pointer of the class to calculate the offsets again. Can I find a fixed pointer that doesn't change? If so, can you explain to me how it works? I tried to search the float value in the XA region, like the videos on YouTube, but it didn't work at the time of testing, it was still the same way even changing the value found in the XA region.
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