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Saveing Value in Table not working


YeetMeister

Question

Can somebody help me create a better table for the Values?

Code: 

--Critical Ops
function copsmain()
menu = gg.choice({
	"Save Data",
	"Modify Data"
}, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops")
if menu == 1
  then
    gg.toast("Saving FoV Data")
    copsSave()
  end
if menu == 2
  then
    gg.toast("Modify FoV Data")
    copsMod()
  end
  mbym =-1
end

function copsSave()
gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.refineAddress('"944"', -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1)
local cOps = gg.getResults(1)
copsmain()
end

function copsMod()
menu = gg.prompt({
	"Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]"
},nil,{"number"})
if menu == nil
  then
    gg.toast("No Input.\nHack now Closing.")
    gg.sleep(1000)
    exit()
if cOps2 == nil then gg.getResults(cOps) end
    gg.getResults(cOps2)
    gg.editAll(menu[1], gg.TYPE_FLOAT)
    local cOps2 = gg.getResults(1)
    end
    mbym =-1
end

 

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5 answers to this question

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--Critical Ops
function copsmain() 
menu = gg.choice({	"Save Data", 	"Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") 
if menu == 1 then 
gg.toast("Saving FoV Data") 
copsSave() 
end 
if menu == 2 then 
gg.toast("Modify FoV Data") 
copsMod() 
end
mbym =-1 
end 

function copsSave() 
gg.searchNumber("360", 
gg.TYPE_FLOAT, false, 
gg.SIGN_EQUAL, 0, -1) 
gg.refineAddress("944", -1, 
gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) 
local cOps = gg.getResults(1) 
gg.addListItems(c0ps)
gg.clearResults()
copsmain() 
end 

function copsMod()
menu = gg.prompt({ 	"Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) 
if menu == nil then 
gg.toast("No Input.\nHack now Closing.")
gg.sleep(1000) 
exit() 
else 
gg.getListItems(c0ps)
for i, v in ipairs(c0ps) do
c0ps[i].value = menu[1]
end
gg.setValues(op)
end 
end 
mbym =-1
copsmain()

 

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12 hours ago, maulz said:

--Critical Ops
function copsmain() 
menu = gg.choice({	"Save Data", 	"Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") 
if menu == 1 then 
gg.toast("Saving FoV Data") 
copsSave() 
end 
if menu == 2 then 
gg.toast("Modify FoV Data") 
copsMod() 
end
mbym =-1 
end 

function copsSave() 
gg.searchNumber("360", 
gg.TYPE_FLOAT, false, 
gg.SIGN_EQUAL, 0, -1) 
gg.refineAddress("944", -1, 
gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) 
local cOps = gg.getResults(1) 
gg.addListItems(c0ps)
gg.clearResults()
copsmain() 
end 

function copsMod()
menu = gg.prompt({ 	"Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) 
if menu == nil then 
gg.toast("No Input.\nHack now Closing.")
gg.sleep(1000) 
exit() 
else 
gg.getListItems(c0ps)
for i, v in ipairs(c0ps) do
c0ps[i].value = menu[1]
end
gg.setValues(op)
end 
end 
mbym =-1
copsmain()

 

Doesnt work

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19 minutes ago, maulz said:

Change it to


gg.setValues(c0ps)

 

Script ended:
Script error: luaj.LuaError: @/storage/emulated/0/Fov.lua:77
`    for i, v in ipairs(cOps) do cOps.value = menu[1] `
bad argument #1 (nil): table expected, got nil
level = 1, pc = 32
stack traceback:
    /storage/emulated/0/Fov.lua:77 in function 'copsMod'
    /storage/emulated/0/Fov.lua:52 in function 'copsmain'
    /storage/emulated/0/Fov.lua:63 in function 'copsSave'
    /storage/emulated/0/Fov.lua:47 in function 'copsmain'
    /storage/emulated/0/Fov.lua:24 in function 'check'
    /storage/emulated/0/Fov.lua:90 in main chunk
    [Java]: in ?
    at luaj.Varargs.argerr(Varargs.java:282)
    at luaj.Varargs.checktable(Varargs.java:361)
    at luaj.lib.BaseLib$ipairs.invoke(BaseLib.java:684)
    at luaj.LuaValue.invokeNotNull(LuaValue.java:3285)
    at luaj.LuaClosure.execute(LuaClosure.java:442)
    at luaj.LuaClosure.call(LuaClosure.java:145)
    at luaj.LuaValue.callNotNull(LuaValue.java:3233)
    at luaj.LuaClosure.execute(LuaClosure.java:431)
    at luaj.LuaClosure.call(LuaClosure.java:145)
    at luaj.LuaValue.callNotNull(LuaValue.java:3233)
    at luaj.LuaClosure.execute(LuaClosure.java:431)
    at luaj.LuaClosure.call(LuaClosure.java:145)
    at luaj.LuaValue.callNotNull(LuaValue.java:3233)
    at luaj.LuaClosure.execute(LuaClosure.java:431)
    at luaj.LuaClosure.call(LuaClosure.java:145)
    at luaj.LuaValue.callNotNull(LuaValue.java:3233)
    at luaj.LuaClosure.execute(LuaClosure.java:431)
    at luaj.LuaClosure.call(LuaClosure.java:145)
    at luaj.LuaValue.callNotNull(LuaValue.java:3233)
    at luaj.LuaClosure.execute(LuaClosure.java:431)
    at luaj.LuaClosure.call(LuaClosure.java:145)
    at android.ext.Script.runScript(Script.java:5403)
    at android.ext.Script$ScriptThread.run(Script.java:5204)

 

mbym = 1


if gg.isVisible(true) then
  gg.setVisible(false)
end

local games = bulletforce, fwdassault, criticalops
local bulletforce = "com.blayzegames.iosfps"
local fwdassault = "com.blayzegames.newfps"
local criticalops = "com.criticalforceentertainment.criticalops"

function check()
if gg.getTargetPackage() == bulletforce
  then
    bfmain()
  end
if gg.getTargetPackage() == fwdassault
  then
    fwdmain()
  end
if gg.getTargetPackage() == criticalops
  then
    copsmain()
  end
end

--BulletForce
function bfmain()
gg.alert("Bulletforce")
end

--Forward Assault
function fwdmain()
gg.alert("Forward Assault")
end

--Critical Ops 
function copsmain() 
menu = gg.choice({
	 "Save Data", 	
	 "Modify Data" 
	 }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") 
if menu == 1 
  then 
    gg.toast("Saving FoV Data")
    copsSave() 
  end  
if menu == 2 
  then 
    gg.toast("Modify FoV Data")
    copsMod() 
  end 
 mbym =-1  
end  

function copsSave()
  gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
  gg.refineAddress("944", -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1)
  local cOps = gg.getResults(1)
  gg.addListItems(cOps)
  gg.clearResults() 
  copsmain() 
end 

function copsMod() 
menu = gg.prompt({ 	
  "Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]"
 },nil,{"number"}) 
if menu == nil 
  then 
    gg.toast("No Input.\nHack now Closing.") 
    gg.sleep(1000) 
    exit() 
  else 
    gg.getListItems(cOps) 
    for i, v in ipairs(cOps) do cOps[i].value = menu[1] 
    end   
    gg.setValues(cOps) 
  end 
end 

function exit()
gg.toast("Exiting...")
gg.sleep(500)
print("[Selected Package]\n"..gg.getTargetPackage().."\n\nFoV Engine made by YeetMeister\n\nAutoGameSelector made by YeetMeister")
os.exit()
end

check()

while true do
    if gg.isVisible(true) then
        gg.setVisible(false)
        mbym = 1
    end
    gg.sleep(100)
	if mbym == 1 then
		check()
	end
end

Still doesnt

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