YeetMeister Posted April 20, 2019 Posted April 20, 2019 Can somebody help me create a better table for the Values? Code: --Critical Ops function copsmain() menu = gg.choice({ "Save Data", "Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") if menu == 1 then gg.toast("Saving FoV Data") copsSave() end if menu == 2 then gg.toast("Modify FoV Data") copsMod() end mbym =-1 end function copsSave() gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineAddress('"944"', -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) local cOps = gg.getResults(1) copsmain() end function copsMod() menu = gg.prompt({ "Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) if menu == nil then gg.toast("No Input.\nHack now Closing.") gg.sleep(1000) exit() if cOps2 == nil then gg.getResults(cOps) end gg.getResults(cOps2) gg.editAll(menu[1], gg.TYPE_FLOAT) local cOps2 = gg.getResults(1) end mbym =-1 end
maulz Posted April 21, 2019 Posted April 21, 2019 --Critical Ops function copsmain() menu = gg.choice({ "Save Data", "Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") if menu == 1 then gg.toast("Saving FoV Data") copsSave() end if menu == 2 then gg.toast("Modify FoV Data") copsMod() end mbym =-1 end function copsSave() gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineAddress("944", -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) local cOps = gg.getResults(1) gg.addListItems(c0ps) gg.clearResults() copsmain() end function copsMod() menu = gg.prompt({ "Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) if menu == nil then gg.toast("No Input.\nHack now Closing.") gg.sleep(1000) exit() else gg.getListItems(c0ps) for i, v in ipairs(c0ps) do c0ps[i].value = menu[1] end gg.setValues(op) end end mbym =-1 copsmain()
YeetMeister Posted April 21, 2019 Author Posted April 21, 2019 12 hours ago, maulz said: --Critical Ops function copsmain() menu = gg.choice({ "Save Data", "Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") if menu == 1 then gg.toast("Saving FoV Data") copsSave() end if menu == 2 then gg.toast("Modify FoV Data") copsMod() end mbym =-1 end function copsSave() gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineAddress("944", -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) local cOps = gg.getResults(1) gg.addListItems(c0ps) gg.clearResults() copsmain() end function copsMod() menu = gg.prompt({ "Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) if menu == nil then gg.toast("No Input.\nHack now Closing.") gg.sleep(1000) exit() else gg.getListItems(c0ps) for i, v in ipairs(c0ps) do c0ps[i].value = menu[1] end gg.setValues(op) end end mbym =-1 copsmain() Doesnt work
maulz Posted April 21, 2019 Posted April 21, 2019 12 hours ago, maulz said: gg.setValues(op) Change it to gg.setValues(c0ps)
YeetMeister Posted April 21, 2019 Author Posted April 21, 2019 19 minutes ago, maulz said: Change it to gg.setValues(c0ps) Script ended: Script error: luaj.LuaError: @/storage/emulated/0/Fov.lua:77 ` for i, v in ipairs(cOps) do cOps.value = menu[1] ` bad argument #1 (nil): table expected, got nil level = 1, pc = 32 stack traceback: /storage/emulated/0/Fov.lua:77 in function 'copsMod' /storage/emulated/0/Fov.lua:52 in function 'copsmain' /storage/emulated/0/Fov.lua:63 in function 'copsSave' /storage/emulated/0/Fov.lua:47 in function 'copsmain' /storage/emulated/0/Fov.lua:24 in function 'check' /storage/emulated/0/Fov.lua:90 in main chunk [Java]: in ? at luaj.Varargs.argerr(Varargs.java:282) at luaj.Varargs.checktable(Varargs.java:361) at luaj.lib.BaseLib$ipairs.invoke(BaseLib.java:684) at luaj.LuaValue.invokeNotNull(LuaValue.java:3285) at luaj.LuaClosure.execute(LuaClosure.java:442) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at android.ext.Script.runScript(Script.java:5403) at android.ext.Script$ScriptThread.run(Script.java:5204) mbym = 1 if gg.isVisible(true) then gg.setVisible(false) end local games = bulletforce, fwdassault, criticalops local bulletforce = "com.blayzegames.iosfps" local fwdassault = "com.blayzegames.newfps" local criticalops = "com.criticalforceentertainment.criticalops" function check() if gg.getTargetPackage() == bulletforce then bfmain() end if gg.getTargetPackage() == fwdassault then fwdmain() end if gg.getTargetPackage() == criticalops then copsmain() end end --BulletForce function bfmain() gg.alert("Bulletforce") end --Forward Assault function fwdmain() gg.alert("Forward Assault") end --Critical Ops function copsmain() menu = gg.choice({ "Save Data", "Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") if menu == 1 then gg.toast("Saving FoV Data") copsSave() end if menu == 2 then gg.toast("Modify FoV Data") copsMod() end mbym =-1 end function copsSave() gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineAddress("944", -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) local cOps = gg.getResults(1) gg.addListItems(cOps) gg.clearResults() copsmain() end function copsMod() menu = gg.prompt({ "Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) if menu == nil then gg.toast("No Input.\nHack now Closing.") gg.sleep(1000) exit() else gg.getListItems(cOps) for i, v in ipairs(cOps) do cOps[i].value = menu[1] end gg.setValues(cOps) end end function exit() gg.toast("Exiting...") gg.sleep(500) print("[Selected Package]\n"..gg.getTargetPackage().."\n\nFoV Engine made by YeetMeister\n\nAutoGameSelector made by YeetMeister") os.exit() end check() while true do if gg.isVisible(true) then gg.setVisible(false) mbym = 1 end gg.sleep(100) if mbym == 1 then check() end end Still doesnt
maulz Posted April 21, 2019 Posted April 21, 2019 31 minutes ago, YeetMeister said: local cOps = gg.getResults(1) Remove the "local"
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YeetMeister
Can somebody help me create a better table for the Values?
Code:
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