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Hi there, I am trying to manipulate memory value (related to health) at runtime based on an identified offset address. I can currently access the memory address that holds the health value by manually searching the exact health value of double type, but this address changes when I close and open the application. I would eventually like to persistently modify the health value after closing and opening the application, without having to manually search for the address. I am unsure what to do next in order to modify the health value using libil2cpp offsets. These are the following steps I've done so far: Used a rooted 64-bit Android emulator (Nox Player) with arm64-v8a instruction set. Retrieved the latest .apk file directly from the Android emulator's root /data directory using "adb pull". Dumped the "libil2cpp.so" file from the game's .apk using il2cppdumper. Used the dumped output from above to identify interesting function names "public double get_hp()" that contains offset addresses such as "Offset: 0x18D0258". On GameGuardian I've used "goto", then selected "Xa" and chose "libil2cpp.so". On GameGuardian I've used "Offset calculator" where the base address is from above and the offset is "18D0258" from step 4. I am presented with a couple of interesting ARM64 instructions: LDR D0, [X0, #0x28]; RET; My understanding is that X0 (general-purpose register, like a variable) holds a memory address and 0x28 offset is added to the X0 register and the result of X0 + 0x28 becomes the accessed memory address, where the value inside it is loaded into the D0 register. Knowing that this is related to public double get_hp() what minimal changes do I need to make so that I can return a specific value to change the health or make it so that the health does not change at all? Thanks!
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Version 1.0.0
177 downloads
this lua is used to actively call any non-void function of the game, which means that it can call functions of int, float, string, bool and other types. In addition to void, please use the B command to call void. The script finally gives an example of passing parameters and calling This lua is only for ARM64 -
Version 1.0.0
126 downloads
This lua is only for ARM64This is an il2cpp class name and method name template, the most powerful template that surpasses everyone, because it actively calls the il2cpp native api, allowing the game to find its own method name by itself, instead of gg search, without any search. , the speed surpasses everything, and the accuracy surpasses everything. It can only be used for ARM64. You will definitely encounter some problems when using it. You can ask me in private message.- 1 comment
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View File il2cpp’s most powerful method name template This lua is only for ARM64This is an il2cpp class name and method name template, the most powerful template that surpasses everyone, because it actively calls the il2cpp native api, allowing the game to find its own method name by itself, instead of gg search, without any search. , the speed surpasses everything, and the accuracy surpasses everything. It can only be used for ARM64. You will definitely encounter some problems when using it. You can ask me in private message. Submitter shenmi Submitted 01/15/2025 Category Templates
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View File Actively call functions arm64 this lua is used to actively call any non-void function of the game, which means that it can call functions of int, float, string, bool and other types. In addition to void, please use the B command to call void. The script finally gives an example of passing parameters and calling This lua is only for ARM64 Submitter shenmi Submitted 01/14/2025 Category Tools