Jump to content

Search the Community

Showing results for tags 'Jurassic World Script'.



More search options

  • Search By Tags

    Type tags separated by commas.
    For example, the common name of the game: PUBG, Free Fire, Rules of Survival, Critical Ops, Mobile Legends: Bang Bang, etc.
  • Search By Author

Content Type


Forums

  • GameGuardian
    • Requests
    • Help
    • Guides
    • Cheats
    • Video Tutorials
    • Unintended Effects
  • General
    • General Discussion
    • Introduce yourself (:
    • Announcements
    • Website suggestions/Bugs
  • Downloads Support
    • Apps
    • LUA scripts
  • Online Multiplayer Mods
    • Altering Online Games with Gameguardian
    • Download Mods
  • Other Hacks
    • Tutorials
    • Non-GameGuardian
  • Archive
    • Archived topics

Categories

  • Official Downloads
  • Virtual spaces (no root)
  • LUA scripts
    • Forward Assault
    • Free Fire
    • PUBG
    • Rules of Survival
    • Templates
    • Tools
  • Test applications
  • Other

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Device

Found 2 results

  1. View File SearchHackRelease.lua Thanks to trial and error an address map for the 5 resource values have been resolved and so a matching algorithm sorts out the actual corresponding addresses for each resource provided at least 2 resources have been selected for the "search". All this is really doing is automating the tedious process of searching for the values of at least 2 resources then applying an address displacement map (the trial and error one) to locate the remaining (3) resources. The address displacements are in the code but the actual addresses are different on every run which is why we need to "search" for them (and run the script) every new instance of the game. Thankfully the address displacements are always the same, as simple data structures should be. Submitter Gilly-Oso Submitted 12/14/18 Category LUA scripts
  2. Version 1.0.0

    6,316 downloads

    Thanks to trial and error an address map for the 5 resource values have been resolved and so a matching algorithm sorts out the actual corresponding addresses for each resource provided at least 2 resources have been selected for the "search". All this is really doing is automating the tedious process of searching for the values of at least 2 resources then applying an address displacement map (the trial and error one) to locate the remaining (3) resources. The address displacements are in the code but the actual addresses are different on every run which is why we need to "search" for them (and run the script) every new instance of the game. Thankfully the address displacements are always the same, as simple data structures should be.
×
×
  • Create New...