ImJustJoshin
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Posts posted by ImJustJoshin
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5 hours ago, Phax said:
When I went back to the main menu it saved. I exited the game, re opened and it was still there. Bingo! I'm not sure if this works for other currencies, but why wouldn't it. I assume with this same method you can manipulate whatever you can loot.
Managed to get the Emerald currency with your method by buying gas in adventure for emeralds, the addresses for the currencies seems to change when you enter adventure mode and then change to an encrypted value once you leave so if you want to edit any values for currency it looks like it has to be done in adventure. Just make sure you put -50 as your spending emeralds not earning them when you search for it
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Will do!
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Haha! Wonderful wonderful! Thank you my friend this is great news!
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Interesting stuff, some weird encryption going on in this game. Thanks for the help friend.
[added 2 minutes later]You said the resources were heavily encrypted but what about resources that you gain during an adventure? Is it possible to change how much you receive instead of changing what you already have?
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Google Play Store Link
https://play.google.com/store/apps/details?id=com.camex.kumus.adventure&hl=en_US&gl=US
Description
Seemingly offline unity game with but forced online for whatever reason. The game has a battlepass system that resets after the "season" is over.
So I noticed in my attempt to see what I can do to this game is this path with two files:
com.camex.kumus.adventure/files/haskellAPPgoogle01/js/haskell_game.js & haskell_ts.js
Scouring through both of these files reveals game functions used throughout the game and when I modified them it did one of two things, either A. Softlock the game or B. Visually change how the game worked such as these few lines of code
case IFuncExternalEvent_1.CombatExternalEventResultType.EXP_REWARD: if (er.expReward.expInc > 0) { actionExp = ensureActionExp(actionExp, _this_1.crBuilder); role.exp = er.expReward.expBalance; var effExp = actionExp.ensureEffect(role); effExp.addExpGain(role, er.expReward.expInc); effExp.addExp(role); } break;
After my failed attempts I deleted both of the files listed above and the game did not re download them but still functioned the same albeit listed with the wrong version.
There is a debug function that when activated will output logs if one taps the top left-hand corner a few times.
And lastly I believe the entire shop and the respective ID's and price values are in the haskell_game.js but...
I couldn't change the code in anyway to benefit me at all and my basic knowledge of GG did not prove fruitful for cheating.
Hacks requested
Resources, premium currency
Other Information
Out of all the games I've played on mobile, the way this apk is split is just odd to me compared to other split apk's I've seen.
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Kumu's Adventure
in Requests
Posted
I did this on 0.8.0.2 It works fine