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Private

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  1. Alright I will try then tks _______________________________________________ added 4 minutes later Yes., It's now working.tks cmp I retyped the line above.
  2. What this errors after I added this line from CmP' s scrip above. It was always showing syntax error near 'ï' gg.sleep(250000) print('Replaced: ', gg.removeListItems(t)) if I removed this line everything is working. _---------------;--;;;;;------------ Script ended: Script error: org.luaj.vm2.LuaError: load /sdcard/Download/LUA/LookWhatICanDo.lua: org.luaj.vm2.LuaError: /sdcard/Download/LUA/LookWhatICanDo.lua:153 `gg.removeListItems(t)` syntax error near 'ï' at org.luaj.vm2.LuaValue.error(LuaValue.java:1082) at org.luaj.vm2.Globals.loadfile(Globals.java:235) at android.ext.Script.runScript(Script.java:5070) at android.ext.Script$ScriptThread.run(Script.java:4904) Caused by: org.luaj.vm2.LuaError: /sdcard/Download/LUA/LookWhatICanDo.lua:153 `gg.removeListItems(t)` syntax error near 'ï' at org.luaj.vm2.compiler.LexState.lexerror(LexState.java:278) at org.luaj.vm2.compiler.LexState.syntaxerror(LexState.java:282) at org.luaj.vm2.compiler.LexState.check_condition(LexState.java:867) at org.luaj.vm2.compiler.LexState.exprstat(LexState.java:2034) at org.luaj.vm2.compiler.LexState.statement(LexState.java:2128) at org.luaj.vm2.compiler.LexState.statlist(LexState.java:2145) at org.luaj.vm2.compiler.LexState.body(LexState.java:1304) at org.luaj.vm2.compiler.LexState.funcstat(LexState.java:2018) at org.luaj.vm2.compiler.LexState.statement(LexState.java:2101) at org.luaj.vm2.compiler.LexState.statlist(LexState.java:2145) at org.luaj.vm2.compiler.LexState.mainfunc(LexState.java:2161) at org.luaj.vm2.compiler.LuaC$CompileState.luaY_parser(LuaC.java:129) at org.luaj.vm2.compiler.LuaC.compile(LuaC.java:99) at org.luaj.vm2.Globals.compilePrototype(Globals.java:354) at org.luaj.vm2.Globals.loadPrototype(Globals.java:333) at org.luaj.vm2.Globals.load(Globals.java:304) at org.luaj.vm2.Globals.loadfile(Globals.java:229) ... 2 more 
  3. Cmp Tks alot for your the guidance.
  4. About resetting freeze on saved list, is there any simple method that not so specifically mentioning the real value? I mean just cleared everything in it. gg.clearResults() gg.searchNumber('0.91610002518', gg.TYPE_FLOAT) local t = gg.getResults(11) for i, v in ipairs(t) do t.value = '1.902456' t.freeze = true t.freezeType = gg.FREEZE_NORMAL end print('Replaced: ', gg.addListItems(t)) gg.sleep(250000) gg.searchNumber('1.902456', gg.TYPE_FLOAT) local t = gg.getResults(61) for i, v in ipairs(t) do t.freeze = false end print('Replaced: ', gg.removeListItems(t))
  5. LoL sorry, I was messed up here.
  6. Yes, but if I use gg.sleep(5000) it will not sleeping for 5 minutes, its immidiately execute script gg.searchNumber('1.92456', gg.TYPE_FLOAT)local t = gg.getResults(13)for i, v in ipairs(t) dot.freeze = falseendprint('Replaced: ', gg.removeListItems(t)) and my freeze is gone
  7. Hi, I need guidance here, About that gg.sleep seems not working on my script Bellow. The saved lists seems will be reverting soon after the searching or script has finished without waiting about 5 minutes to sleep. And freeze is gone . This freeze I must do when I entering the map game and must revert back after game play is over. If not my game will be crashed. If I do reverting for different function reverting() menu is always come crash anyway. Is there a solution or mistakes I made this script? Tks for help anyway. Ps: I use unanymous memory range. gg.clearResults() gg.searchNumber('2.57754444', gg.TYPE_FLOAT) local t = gg.getResults(13) for i, v in ipairs(t) do t.value = '1.92456' t.freeze = true end print('Replaced: ', gg.addListItems(t)) local v = 5000 gg.sleep(v) gg.searchNumber('1.92456', gg.TYPE_FLOAT) local t = gg.getResults(13) for i, v in ipairs(t) do t.freeze = false end print('Replaced: ', gg.removeListItems(t))
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