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nostos156

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Everything posted by nostos156

  1. The problem was that when I was trying to isolate an ID using the danger method it would refine to nothing, so I was a bit lost at that point.
  2. I tried that; it didn't work. Finish the fight.
  3. I know that he did that, but seems the process of finding the values is slightly different to doing it in story mode, hence my inability to get it working despite the IDs he gave
  4. Hm, gave this a shot and it didn't work. Think I'm just missing something, can you be more specific for Arena?
  5. No, they simply just checked whoever had hooked into their API with a bot, and also outright stopped rooted users being able to play the game. GPS coordinate speed calculation just temporarily halted you from running down your eggs.
  6. Hrm, true. Is Azura in story mode? May as well as grab her quick tonight then.
  7. Dunno about a fix, level hacking and so on has been a thing since like 2 days after the game came out.
  8. It's simple. You click the floppy icon at the top to get your 70 saved values, hold click and copy the value, then head back to the list and tap the corresponding value to be changed and paste it in. Repeat for all 70 copied values. You can use arrowkeys and enter as well to make going through the list easier, that might allow a macro.
  9. Keep refining. Also tried the dupe method on Linde - it worked. Nice.
  10. Which story mode missions have the SS class heroes?
  11. Well, I suppose that is one way of getting certain heroes until the summoning injection is figured out. Edit: IV difference makes sense - they're 4 star heroes for most of Lunatic until the end.
  12. Then why does the CE editor show values for changing the stats and showing a Roy with modified stats? Definitely looks doable.
  13. Yeah, I know you can save the stars, but the stats don't change, so they're gonna need fixing if you want to make it 'legit' (also changing your IV). Edit: As for ID injecting, I presume that when you hit summon, the characters are already decided for you, just hidden behind coloured orbs. That way, you could read what characters have been decided before you 'summon' them, and modify it as you please.
  14. Video looks good. What values do we go for to change individual stats though, since making them 5* is only visual (and allows unlocking of those abilities with SP). Still need to change stats to truly make them 5*. Any progress into figuring out IDs for injecting into summons? E,g. every summon regardless of orb colour is Hector. Saw the youtube video that one guy made on it so it looks possible.
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