So after doing some testing I've come to the conclusion that badge,orbs, and feathers are controlled server side or do a check before calculations. I have found all the values in my game I used the unlock potential to find the badge values and remaining values but alas could not get it to work. Using upgrade barracks found the orb values easy but no luck either. As stated earlier by a previous poster the client must do a server side check before calculating the remain amounts for these item only logical explanation at this point.