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SitOnIt

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Posts posted by SitOnIt

  1. You can't gen gems but find the value to coins and browse memory and go one above DWORD.

    You can also find a program called game chi or something like that.

    It used to give decent string representation for values of this game.

  2. 4 hours ago, Schizzo said:

    So i got everything right not until i got the gems wrong, first i got 920...gems then i bought an expansion to test the gems if it is working and after that this happened. Please tell me how to fix it? I can't change it back to positive. 

    Screenshot_2017-05-25-16-35-31-712.jpeg

     

    Play the game?

    Earn gems and scan again?

    Obviously if You don't want to restart the game!

  3. On 6/16/2016 at 7:08 AM, Raidon227 said:

    The xp value doesn't seem to be searchable. Whether with a direct value, or fuzzy search with increases, even when the xp gain is known. I've seen videos elsewhere of it being done in an earlier version, and the poster said that version 1.1.29? I think is the last time xp was editable. Follower xp is also protected somehow now too, so you can't even super buff them like you used to.

     

    Thinking out of the box helps!

    How do You gain exp?

    Kill things!

     

    Find monsters or bosses hp(float as is players).

    Freeze it to 1 and leave your game open killing single boss over and over again.

    You also get infinite drops that way... eventually will crash due to the amount of drops on the ground if You leave it unattended for too long.

     

    Also if achievement is done then there were those daily quests... Harder to find the value but it is doable!

  4. Not always.

    Lets say:

    -the game has a lot of small levels.

    -you can't use the currency you gain in game mode.

     

    Lets say level has 10 battles that might give You currency.

    Initial scan would be unknown.

    If You get a battle with no currency gain then You do get rid of counter values.

    Means You do need to find the value with max of 11 scans.

     

    You can't use specific scan and initial scan being unknown won't allow you to get rid of enough values to make it possible to find the right one.

    Lets say You get lucky few times and You do get the AoB with correct wildcards.

    You still aren't able to find the value easily later on since You can't scan for array of bytes.

     

     

  5. There are literally unlimited ways they can make you not find the values.

    For example RPG Maker games use "(2x value)+1" to store their values.

    I have seen games that have used "value +255" or " 4,294,967,295 - value"

    They can just store visual value for You to step on.

    Lets say you have variable "visual_gold" and "real_gold".

    visual_gold would be just a calculated field that would there for You to see for example "visual_gold=real_gold/10". All other (real calculations)  would be done using real_gold value itself and You changing the visual_gold value wouldn't do anything for you. (Can be used to flag Your save file as cheater and make the game a lot harder for You just because You changed virtual value just once)

    With gg there isn't any way to find such values hidden by means of Increment or decrement.

     

    If as You say game got patched and You can't find values anymore. Array of Byte scan would easily give You new value if they haven't changed the base structure of the object at hand (they usually never chage structure just to prevent hacking).

     

     

  6. On 12/31/2015 at 1:11 PM, geribaldi said:

     

    All what you need is a product like our hacks. We have a client  (hackloader) and hacks for all big games. 

     

    Make a loader app where vips can inject different hacks in actual android games without save the file on vips phones. Make aimbot, wallhacks, teleporthacks, speedhacks for shooters, memhacks for rpg and so on.

     

    If there are "big games" as you say and they do actually care about people not hacking then you can't use injection on those games since the code would also check itself.

     

    Currently the GG lacks a lot of tools to do such things easily and automatically. You can only scan for values (no AoB scan). Can't write scripts that do the work for you since no AoB scan.

     

    Currently You'd be better off using ceserver or get premodded apps.

  7. A game where You have no idea how much hp opponents have.

    So you do a fuzzy search and get all initial values. Hit a monster for 23 damage. Obviously You still have no idea how much hp opponent has only that it is 23 less than before.

    So you could now scan for decreased by 23. Not just decreased that would give all values that have been decreased.

     

    It is an option in Cheat Engine for a really good reason. 

  8. Why not add option to search for values that have increased or decreased by certain a certain amount?

    It would make it so much easier to go on from unknown initial value.

    Instead of having to do 50+ searches with unknown decreased/increased it would decrease usual searches to like 3 max.

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