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Wolph

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  • Android
    6.0.x (Marshmallow)
  • Device
    Sony Xperia Z5 phone, iPad 4

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  1. Wolph

    GameGuardian

    Fair enough, I suppose mapping values would be overkill for those cases. Of course the calculation is easy, that's not the issue. The question is why should it be harder than it needs to be? If a game always uses a constant multiplier for all values than why not save people the trouble of manually converting it every time by setting a configurable multiplier? Instead of using megabytes we could express all sizes in bytes as well, just as valid just a lot less convenient
  2. Wolph

    GameGuardian

    1. Good to know! I hadn't noticed the double feature yet but that helps a lot. Makes this feature request at least unneeded for 2 of my games 2. I've encountered similarly odd values in several apps so far so I think it would be a universal feature. Some apps multiply the values by 2, others by 10, etc... I think it's fairly common actually. 3. Naturally it should be an add as you need type of thing. If you add 10 values you'll have 10 values available (although loading/saving maps from/to files could be useful). Distributing a few "standard" (2 times, 10 times, etc.) map files might be useful in that case. But even that's is just a nice to have initially.
  3. Wolph

    GameGuardian

    This is not really an issue but more of a feature request. It would be very useful to set a value map to search for. Some games such as Crashlands (but I found others) use a non-linear value system for the variables: https://gameguardian.net/forum/topic/8078-crashlands-hack/#comment-45607 While it's possible to manually map the values every time, it would be great if it would be possible to set a value map to use when searching. Setting a formula isn't even needed I think as that complicates things more than needed. Example values: 0 = 0 0.0 1 = 3ff0000000000000 1.875 2 = 4000000000000000 2.0 3 = 4008000000000000 2.125 4 = 4010000000000000 2.25 5 = 4014000000000000 2.3125 6 = 4018000000000000 2.375 7 = 401c000000000000 2.4375 8 = 4020000000000000 2.5 9 = 4022000000000000 2.53125 10 = 4024000000000000 2.5625
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