Quick point: due to two different devices, I screwed up (the first time) by being both hubrisnxs AND supito piano.
As probably everyone knows, the values are not constant, so it was foolish to give those values.
That said, to the not - me that responded, you can level up by looking for (4 the present experience, then step away and use whistle/fight. After battle, go to fuzzy and look for larger. From those results, search for the after battle experience, and you'll easily see what value need to change. If multiple, change them to different values, go in game, close menu if you had it open, go back to attributes and you'll see which value was the trigger. Now, be careful not to go past when the character levels up (do math, basically), and you'll quickly level up.
For skill points, when you level up DONT ALLOCATE points. Let's say yangus levels up and gets 9 points. Open up attributes menu, click ick on yangus/person who leveled (don't know why this is important) and do a search for 9. After the long search is done with all those values, move several steps, allocate 2-3 points, then end allocation early. Now, move a few spaces forward... Then open back the attributes menu where you have 6-7 points left, open up Guardian and go to fuzzy and click smaller...when this is done, search for your skill points left (6-7 remember) and it should be very narrowed down. Again, give each that match different values, so you know which one that will be the trigger... get back to the game, and the values will be the same, so click on hero and then back to yangus.... you'lll see the modded value. This value is not constant, so you might as well give yourself quite a bit.
I'm just wishing that I could get the value for leather whip so I can freaking use it for alchemy pot. Sorry for poor instructions, but phones are weird.