I'm having a problem with GameGuardian values. I can search for and find the correct value, such as 0.1 or 1.0, but when I try to dump it to Lua, I get over 1000 results.
function slot1()
gg.setRanges(gg.REGION_ANONYMOUS)
gg.searchNumber("1.44999992847F;0.1E", gg.TYPE_FLOAT)
gg.getResults(598)
gg.refineNumber("0.1")
gg.getResults(50)
gg.editAll("9999", gg.TYPE_DOUBLE)
gg.alert("Missile Succeded")
end
I'm not sure what I'm doing wrong. Can anyone help?