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View File Amikin Survival Discord: https://discord.gg/weUdpaBC ARMV8 / 64 BIT Only. [Caution risk to be banned] Playstore : Amikin Survival Apk [MOD MENU] - VIP Active - - Gamespeed x2 - - Most Opponents are blind - - High Durability - - Swap Repair Durability (use only in Base) - - Free Build / Upgrade / Finalize - Submitter Bixxler Submitted 10/01/2024 Category LUA scripts
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Version 0.9.2
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Discord: https://discord.gg/t7HrPsGFKR Note: ARMV8 / 64-Bit Only. Caution: Risk of Ban Play Store: Amikin Survival APK [MOD MENU] VIP Mode Enabled Game Speed x2 Most Opponents are Blind High Durability Swap Repair Durability (use only in Base) Free Build / Upgrade / Finalize -
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View File Days After Discord: https://discord.gg/t7HrPsGFKR ARMV8 / 64 BIT Only. [MOD MENU] - Free Premium - - Max Durability - - Dump Opponents - - Free Craft (Work in Progress) - - No Hunger & Thirst, Infection - - Insta Travel / Free - - Fast Level Up - - Fast Perklevel Up - - Maximum Stacksize - - bypass - Submitter Bixxler Submitted 11/16/2023 Category LUA scripts
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Version 11.8.2
654 downloads
Discord: https://discord.gg/t7HrPsGFKR ARMV8 / 64 BIT Only. [MOD MENU] - Free Premium - - Max Durability - - Dump Opponents - - Free Craft (Work in Progress) - - No Hunger & Thirst, Infection - - Insta Travel / Free - - Fast Level Up - - Fast Perklevel Up - - Maximum Stacksize - - bypass -- 3 comments
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View File Mutiny Pirate Survival RPG Playstore: https://play.google.com/store/apps/details?id=com.heliogames.pirates&hl=en_US Telegram: BixxlerGames ARM8 - 64BIT ONLY [Caution risk to be banned] [MOD MENU] - VIP - - High Durability - - Free / Insta Travel - Submitter Bixxler Submitted 10/27/2023 Category LUA scripts
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I have already tried. Unfortunately it does not work either. But it doesn't matter, I have no problem to patch with bytes. My arm code is sometimes 10-16 lines long.
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After my research, I have found out that ~A8 FMOV S0, W0 generates the following HEX : 1E260000h. But according to armconverter.com 1E270000h is correct. And this works then also ... Problem solved.
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Ok, is this a bug from GG? If I patch pure with bytes it works, if I use GG syntax it does not work ??? Working : 60668652r 6010A872r 0000271Er C0035FD6r Not Working : ~A8 MOV W0, #0x3333 ~A8 MOVK W0, #0x4083, LSL #16 ~A8 FMOV S0 ,W0 -A8 RET Why ??
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I have now been able to test my ARM64 (my own Unity testapp). Funny enough I get with the following instruction: ~A8 MOV w8, #0xC28F ~A8 MOVK w8, #0x3D75, LSL #16 ~A8 FMOV s0, w8 ~A8 ret following values : This explains why the character runs too fast. There is still something wrong with the ARM code ...
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Thanks for your help... Arm is not easy, and it does not seem to have become easier with arm64. Floats and doubles are killing me. The rest is easier ... I am now making my own Unity program to test on.
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The instruction also causes the character to run too fast. Strangely why works : "FMOV S0, #1" but not my 0.06(with w8 etc) I no longer understand the world
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I tried that, however as you can see your attempt is not valid. On my Linux environment with aarch64 it works fine. (Your instruction does not ) Change W8 to X8 does not work either. Feel free to test the code.
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Hello, I'm trying to adjust the running speed via assembly in the game. The game runs on armv8 base. My assembly code looks like this: floatvalue = 0.06 ~A8 MOV x8, #0xC28F ~A8 MOVK x8, #0x3D75, LSL #16 ~A8 FMOV s0, w8 ~A8 ret The character should now run much slower, but it does not. The character now runs much too fast . If I set the float value significantly higher, nothing changes. I have checked the values with Inline Assembly in C. There they seem to be ok. What else can be the problem ? Thanks for your help.
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