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khushdeep05

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  1. I have ran into an issue where field offset from dump.cs do not match with real field offset in game memory which leads me to wrong values. This is what i get if i use class name and field offset sercher script. Script ended: 1. For address 0x736C52664C Namespace: BattleMechs.Client.Message.Balance.Battle ClassName: MechBattleBalanceMessageLevel Field offset: 0x4C It says the field offset for health points is 0×4C whereas dump.cs shows that field offset for health points is 0×48. Here is text from dump.cs // Namespace: BattleMechs.Client.Message.Balance.Battle [MessagePackObject(False)] public class MechBattleBalanceMessageLevel { // Fields [Key("id")] public string Id; // 0x10 [Key("level")] public Nullable<int> Level; // 0x18 [Key("rank")] public Nullable<int> Rank; // 0x20 [Key("displayLevel")] public Nullable<int> DisplayLevel; // 0x28 [Key("speedScale")] public double SpeedScale; // 0x30 [Key("speedScaleHD")] public double SpeedScaleHD; // 0x38 [Key("moveSpeed")] public Nullable<int> MoveSpeed; // 0x40 [Key("healthPoints")] public Nullable<int> HealthPoints; // 0x48 Now i dont know if the problem is in dump.cs or the way my phone handles memory or the game itself, but when i compare my dump.cs with other people on the internet its exactly the same as theirs but they get the correct results by serching with field offset but i get incorrect results, the correct results are usually below the offset shown by dump.cs. ill give some additional info. DEVICE: Realme X3 (RMX2081) GAME: War Robots DUMP OBTAIMED BY: il2cpp dumper by perfare.
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