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brubbribo

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  1. How would I possibly send a message to a discord webhook through game guardian
  2. T = gg.makeRequest('https://pastebin.com/raw/notgivingthis').content -- just dont want to give the raw, but the scrip in the actual raw is tested and works, just cant call it in pastebin if not T then gg.alert('no internet') else pcall(load(T)) end Still does the same thing(this may be due to me using an emulator but this also happens to customers who bought my script)
  3. For some reason my pastebin load will not output anything, it just makes request for internal and then ends T = gg.makeRequest(' https://pastebin.com/raw/notgivingthis').content if not T then gg.alert('no internet') else pcall(load(T)) end It the script that I'm calling works, it just won't work if I put it in a pastebin and load it with pcall(load(T))
  4. There is a way to hook via gg Here's an example you can modify based on your desired function function O_dinitial_search(class) gg.setRanges(gg.REGION_OTHER); gg.searchNumber(":" .. class, gg.TYPE_BYTE); count = gg.getResultsCount(); if (count == 0) then else Refiner = gg.getResults(1); gg.refineNumber(Refiner[1].value, gg.TYPE_BYTE); count = gg.getResultsCount(); val = gg.getResults(count); gg.addListItems(val); end end function CA_pointer_search() gg.clearResults(); gg.setRanges(gg.REGION_C_ALLOC); gg.loadResults(gg.getListItems()); gg.searchPointer(0); count = gg.getResultsCount(); vel = gg.getResults(count); gg.clearList(); gg.addListItems(vel); end function CA_apply_offset() tanker = 0xfffffffffffffff0 local copy = false local l = gg.getListItems() if not copy then gg.removeListItems(l) end for i, v in ipairs(l) do v.address = v.address + tanker if copy then v.name = v.name..' #2' end end gg.addListItems(l) end function A_base_value() gg.setRanges(gg.REGION_ANONYMOUS); gg.loadResults(gg.getListItems()); gg.clearList(); gg.searchPointer(0); count = gg.getResultsCount(); tel = gg.getResults(count); gg.addListItems(tel); end function A_base_accuracy() gg.setRanges(gg.REGION_ANONYMOUS | gg.REGION_C_ALLOC) gg.loadResults(gg.getListItems()); gg.clearList(); gg.searchPointer(0); count = gg.getResultsCount(); kol = gg.getResults(count); i = 1; h = {}; while (i - 1) < count do h[i] = {}; h[i].address = kol[i].value; h[i].flags = 32; i = i + 1; end gg.addListItems(h); end function A_user_given_offset(_offset, type) local _offset = load("return " .. _offset)(); local old_save_list = gg.getListItems(); for i, v in ipairs(old_save_list) do v.address = v.address + _offset; v.flags = type; end gg.clearResults(); gg.loadResults(old_save_list); end function findClassPointer(class) gg.clearResults(); gg.clearList(); O_dinitial_search(class); CA_pointer_search(); CA_apply_offset(); A_base_value(); A_base_accuracy(); end function hackOffset(_offset, type, value) A_user_given_offset(_offset, type); gg.refineNumber("0~40", type); gg.getResults(99999999); gg.editAll(value, type); end hooking with class pointer via game guardian.txt
  5. brubbribo

    Hex

    Thanks this does help, and when I was talking about how many hex to search I meant how many lines of hex do I need to get from the hex editor
  6. brubbribo

    Hex

    How do I know how many lines of hex to select?? I know I have the right offset but I just don't know how many hex I need to search
  7. brubbribo

    Updating offsets

    Thanks, this could be usefull bc I know the update with on obfuscation
  8. brubbribo

    Updating offsets

    When a new update comes out, offsets change, so what I want to know is the quickest way to find the new offset, this can be hard though bc of the obfuscated pg3d il2ccp and dump
  9. brubbribo

    Updating offsets

    how do I update offsets, ik how to get the hex from the offsets, and I know somewhat to Change to, but I'm not good at finding offsets for new updates, BTW this would be alot easier if pg3d dumps were not obfuscated
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