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Everything posted by ZeroSai
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View File NBT creator Minecraft (I'm using a translator) This script will help to create NBT tags for Minecraft Bedrock, to clients that support NBT tags. In the script you can select the name of the NBT, the number of commands and the commands themselves. Also there is a choice of color for different texts, for example, to make red text in NBT, you need to add "(red)" near the text. Example: "/title @s title (red)Hello" I took the list of teams on the site, so some of them may not exist in the game Submitter ZeroSai Submitted 03/17/2024 Category LUA scripts
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Version 1.0.0
89 downloads
(I'm using a translator) This script will help to create NBT tags for Minecraft Bedrock, to clients that support NBT tags. In the script you can select the name of the NBT, the number of commands and the commands themselves. Also there is a choice of color for different texts, for example, to make red text in NBT, you need to add "(red)" near the text. Example: "/title @s title (red)Hello" I took the list of teams on the site, so some of them may not exist in the game -
convert an offset to a function for patching "hookOne" offsets
ZeroSai posted a topic in LUA scripts
View File convert an offset to a function for patching "hookOne" offsets A simple, somewhat useless script to convert an offset to a function for patching "hookOne" offsets: function hookOne(library, flag, offset, value) list = gg.getRangesList(library) for i in pairs(list) do if list[i].state == "Xa" then start = list[i].start break end end local t = {} t[1] = {} t[1].address = start + offset t[1].value = value t[1].flags = flag gg.setValues(t) end ts.lua Submitter ZeroSai Submitted 03/17/2024 Category Templates -
Version 1.0.0
105 downloads
A simple, somewhat useless script to convert an offset to a function for patching "hookOne" offsets: function hookOne(library, flag, offset, value) list = gg.getRangesList(library) for i in pairs(list) do if list[i].state == "Xa" then start = list[i].start break end end local t = {} t[1] = {} t[1].address = start + offset t[1].value = value t[1].flags = flag gg.setValues(t) end ts.lua