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Trews27

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Everything posted by Trews27

  1. Hello. Is it possible to use any version of ida pro for copying? Going to the names column ida pro does not show class names, not at all like yours.
  2. This is not an answer to the question. Your answer didn’t help at all, I knew that without you.
  3. Скрипт завершен: Ошибка скрипта: luaj.o: /storage/emulated/0/gg.lua/yfgdfhju.lua:104 ` gg.editAll('0', gg.TYPE_FLOAT)` You must call gg.getResults before calling gg.editAll. (field 'editAll') level = 1, const = 21, proto = 0, upval = 1, vars = 12, code = 72 CALL v4..v6 ; PC 70 CODE 0180411D OP 29 A 4 B 3 C 1 Bx 1537 sBx -129534 stack traceback: /storage/emulated/0/gg.lua/yfgdfhju.lua:104 in function 'WeaponBalanceComponent' /storage/emulated/0/gg.lua/yfgdfhju.lua:106 in main chunk [Java]: in ? at android.ext.Script$editAll.b(src:3704) at android.ext.Script$ApiFunction.a_(src:1393) at luaj.lib.VarArgFunction.a(src:62) at luaj.LuaClosure.a(src:535) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  4. If I understand correctly, there are several ways to change this. I tried to do it myself, but it didn't work out well. Help please.
  5. Reloading the weapon I need takes 11 seconds. for i, v in ipairs(filter) do if (v.value <= 12) and (v.value >= 11) then sortedFields[#sortedFields + 1] = {address = v.address, flags = gg.TYPE_FLOAT} Finds 2 values that are needed. Works as it should. Is it possible to add value changes to the script after filtering ?
  6. Works. Super. You are the best. This is what I wanted. As far as I understand, this method can be applied to other games? If it's not difficult. Can you show an example of this script, only with subsequent filtering of values and changing them ?
  7. WeaponBalanceComponent reloadIterationTime; // 0x48 Game Armor Attack
  8. Thanks for your answer. Any manipulation ends with this error luaj.o: /storage/emulated/0/jjjjjjjjjjjjj.lua:101 ` gg.searchNumber(compareWeaponsToAssembly[1].address, dataType) -- perform pointer search on class pointer to get it's inst...` attempt to index ? (a nil value) with key 'address' (field '1') level = 1, const = 38, proto = 0, upval = 1, vars = 9, code = 128 GETTABLE v1 v1 "address" ; PC 75 CODE 00C3C047 OP 7 A 1 B 1 C 271 Bx 783 sBx -130288 stack traceback: /storage/emulated/0/jjjjjjjjjjjjj.lua:101 in function 'weaponsSettings' /storage/emulated/0/jjjjjjjjjjjjj.lua:112 in main chunk [Java]: in ? at luaj.LuaValue.f(src:989) at luaj.LuaValue.c(src:2864) at luaj.LuaValue.i(src:2767) at luaj.LuaValue.w(src:1094) at luaj.LuaClosure.a(src:363) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  9. Hello. I'm new to this and don't understand much. I have a class name (WeaponBalaceComponent) and a field offset (0x48), an anonymous region. With the help of field offset search scripts, everything is found and changed, but it takes a lot of time. How to write a Lua script using this data for Game Guardian. Can you show an example? This will help me a lot in the future. I am ready to provide any data. Игра Armor Attack. Dump.cs
  10. Hello. I know that in android games there are two types of protection: external and internal. Everything is clear with external protection. I can play any game with GameGuardian running, but as soon as I start searching, the game closes. Is there a way to bypass or disable the internal protection that detects finding and changing values using GameGuardian ?!
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