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Vector4

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  1. Is it possible to call an ARM/thumb subroutine arbitrarily by hooking a subroutine of some sort or is it not possible in GameGuardian? For example, lets say we have a player class. class Player { int Health; void SetHealth(int health) { .... } } Is it possible to somehow call SetHealth? (Yes i know i could find health value, but I'm just asking how to call a subroutine.)
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