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Everything posted by AngelWolf
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here ['buyerSellMult'] = 0.5, ['currencyWorth'] = { ['iron_nut'] = 0.25, ['ny_cookie'] = 1, ['ny_balls'] = 1, ['black_ruble'] = 0.5, ['halloween_soul'] = 1, ['emba_disk'] = 1, ['ration_card'] = 0.25, ['halloween_coin'] = 1 },
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yoooo, check this repository i made for day r, might interest y'all it has v1.764 clean source code (not all can be cleaned automatically) it also has some lua scripts i use to clean files from raw dirty lua to clean lua https://github.com/Angelix1/dayr
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instant ban, they have checks for ads
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its the same script i post on page 42 something. the one from 1.728+ ish Halloween souls should be already included on the script, since it inflates this id Halloween_souls, but i guess i'll look into new game's code and let's everyone knows what's the modifier, so yall can edit it by yourself
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should works fine, i think
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I havent touched emulator since 2015, so i cant really help you much on this case, sorry
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for obtaining unobtainable items, i suggest not, cuz its basically red flag for devs. tho you can do the item swap on obtainable items. and also you should try to modify an output of crafting, for resources, some is on crafting table while some is on disassemble tab, both can be modified, dont think its dangerous to be modify. let's use an example for hard to get resources. Steel you can craft steel on crafting menu/table, the recipe will be 5 Iron 1 Aluminum 20 Lead 5 coal and output 1 steel you can search this 5;1;20;5:200 the 200 is group size, it might differs from each devices, but it seems it's works on most ppl. Search type will be Double you might found only 4 address, but for sake of example, i'll use what i find i got 100+, so now filter it by the biggest number from the search group, which is 20 (20 coal) and editAll with increment of 1 (when you open Edit all, there's a button called More or whatever in your language, open it and there's a new prompt with increment, put 1 on it) now refresh the recipe tab, reopen it. now you should see coal requirement changed. find the address and save it, after you save it, revert all and delete (so game doesnt crash) now you open the saved address tab (in gg), open the address and then click goto now in these tab(memory tab) you'll see bunch of address, ignore it for now, and focus to top left corner of GG you'll find a pause button and a word (No Filter or something in your language), click the no filter, in it put .0$ after that the memory tab will updated, now go back to saved list and click the address again, then click goto. now we back to memory tab that filter any address that ends with 0, if you done correctly the highlighted address will have value of 20 in double (if you have double in your memory view setting, top right click the letter thingy beside refresh button, it'll open a tab of which value will be shown, enable Double or E+. [my setting will be, h,S,D,F,E]) select the highlighted address, then difference up/down about 3-5 address till you find other value for other requirement. in my case it'll be 5.0E; <== This will be the Iron (up by 4 address from aluminum) random (ignore) random (ignore) random (ignore) 0.0E; (ignore) 1.0E; <== This will be the Aluminum (up by 3 address from Lead) random (ignore) random (ignore) 0.0E; (ignore) 20.0E; <== This will be the Lead (HIGHLIGHTED ADDRESS) random (ignore) random (ignore) 0.0E; (ignore) 5.0E; <== This will be the Coal (down by 3 address from Lead) random (ignore) random (ignore) 0.0E; (ignore) 1.0E; <== This will be the Steel Output (down by 3 address from Coal) select all of these address that we need (you'll get 5 address), and then you can change the requirement to be 1 (minimum is 1, if negative or 0 it doesnt craft) and you can change the output to like 20k or something. Note: the more the crafting recipe needs, the more addresses you needs, for example, a car with 10 crafting resources needed, you'll find 10 requirement and 1 output, resulting 11. lmk if you had more question
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not really, tbh, you can just item swap to it, even to the item that doesnt exist anymore such as Cellar. Mostly just for showing off i guess. considering the free script i release already breaks most game's stuff making it absurdly easy, while old script ppl make usually change stuff that temporary, mine (released free script) simply just break the core game such as survivor base economy (Money Hacks [not caps]) battle hacks ( removes pet limits, weapon limit, AP refill, AP Limit, and starting AP) No mini location requirement/tool use [those locked door such] now i have unreleased version that's more optimized and add toggleable options. Tho some hacks still breaks but its ok I added - No Radiation [I shared how to achieve this on the forum] - Free Perks ( set perk points or Remove requirements ) [I shared how to get the costless perk] - Set Reputation requirements to 1 [I shared how to achieve this on the forum as excel file] - Always Jackpot (casino) [I shared how to achieve this on the forum] - Get Caps (2 options) [I shared how to achieve this on the forum] i might release this version 3 as free too i guess, cuz i dont feel to charge subscription on em. While it's not as perfect as badcase's it had some options that doesn't available. I might just setup a website with direct download link and you can just donate (optional, if you want) to get it. Keep in mind i create it with x64 so some other architecture such as x32 might not work and on emulator too. Till then, free script i made is the latest i release
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basically soft banned, yeah. so far i dont find anyway to fix it beside some peeps saying recovering to earlier backup.
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You're banned to interact with other users and will be hidden from others.
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New findings I found how to make NO Rads by modifiying the modifier. It's on ib.calculate.lu iirc, in one of the function and the value is 0.01 and by changing it to negative it'll removes existing rads and never add any, since it'll always be in negative (rather 0 in display)
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Here's the ID for Polar Fox as pet and not as item. ( people keeps DM-ing me how to get one bruh, now stop Dming me about it ) You can item swap something to this and it'll show as Claimable pet instead. Note: This might different from device to device 9D;0D;1634496368D;1868980082D :20 Offset to ID from 9D is -10
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well try ask the excel owner, cuz only them has the access to edits it. tho alternatively. the game's file can be use as subsitute.
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so if you find it with purple hex, just ignore the 0 value of DWORD,DOUBLE,FLOAT stuff. but if you couldnt find the purple hex, now you gotta find it by value. It's quite confusing without a video explaining in detail. moreover invis cloak is a unique item ( halloween event item, and it's meant to be hard to be found) Here's i attach 2 pictures how the item ID structure looks like (usually), Purple Hex stuff and everything is 0. also this is very important the :20 on the end of search stuff is different from each device, so yours could be :31 or asfar as :241. so for sake finding stuff, try not to add it on every search and let GG decide it (default :512) Beef_can = Canned Beef = Old item (originally found by NoFear (iirc)) Pumpkinomicon = Pumpkin Book (Halloween Event Item(2022)) = can be found by snooping game's file in assets/image, and retrieving the picture name as nameID
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Well, i have no clue either. because usually it's 3 address above the string length of the NameID. i might recheck if devs do cheeky changes how it works. cuz i believe the amount of game breaking hacks people made, and considering how i found 5+ new stuff might causing it. UPDATE (edit) i tested my script that i made for 729 on 744, and it still works fine. so i would say everything still the same.
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so from the picture i can tell it's not the id, because item ID will have this value 0 Dword (0D) 0 Float (0.0F) 0 Double (0.0E) Example: with h,S,D,F filter (top right near reload button) Address xxxxxxxxxxxxxxxxxh; "...."; 0D;0.0F; (only certain id will have value that isnt this, most the time, usually unique item such as event item but they'll have purple Hex address) in your picture it has 323.. something millions in Dword. also the Hex address (refers to the long number that ends with h) isnt purple (if the value isn't 0) meant this is not the address you look for, and also keep in mind my phone is x64, so if yours x32 the address location might be vary. i can be further up, and also the :20 is vary from devices.
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There's Excel file full of item ID from v1.729 Excel File: Day R Survival (#8tip885f) How to use the excel file to find the ID using DWORD method Day R Survival (#64jxz8z3)
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basically in short, it's just swapping a specific item pointer to point to item we want, for example i want to replace Metal scrap to Alphacelon. so by changing pointer that points to metal scrap to alphacelon. and picks the replace item. makes me get the item and it's saved. just a simple way to explains it.
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sometimes i wonder, why everyone tries getting those event items using buying them on the event shop, while you can literally item swap them
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you should enable String Representation on top right(on memory besideview small refresh button(h,D,F) and add string and Double) and the Item ID always be in 0D;0.0F;0.0E, on your video it's not, and helsing is 7 letters not 8, so the query should be 7D;0D;Q 'helsing', and again group size (:20) is vary from devices.
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soo basically the Excel is filled with Item_name, Dword values, Length of String item_ID This Excel is used for item swap, and no pointer is used lets say you wanted a Terem Ball We find the Terem ITEM ID by using String Item ID and use the String ID to located Item ID Using Query, you'll need Length (len) = 10; Divider = 0; String ID = Q 'ball_terem' Group Size (vary, mine 20) = :20 Search: 10D;0D; Q 'ball_terem':20 Type: Any and Using DWORD, you'll need Length (len) = 10; Divider(always there) = 0; Dword 1st 4 = 1,819,042,146; Dword 2nd 4 (if available) = 1,919,251,551; Dword 3rd 4 (if available) = 28,005; Dword 4th 4 (if available) = N/A Group Size (vary, mine 20) = :20 Search: 10;0;1,819,042,146;1,919,251,551;28,005:20 TYPE: DWORD and you'll find the item's string ID, and use the Length as reference point to find the Item ID which most the time located 3 address above Length. Here i attach a video for you, Droplist Item Swap wood to Terem and Terem to Mysterious Map sorry for low bitrate, i use 1mb bitrate for recording gudie.mp4
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either the item_name not the correct one or something else, here some example of queries Tank Armor: Q 'tank_armor' Polar Armor: Q 'polar_armor' Scrap: Q 'scrap_metal' Canned Beef: Q 'beef_can' Tank: Q 't72' and the item name is located on assets/items on game's apk data, and exclude .png, or alternatively you can use Dword values on a excel that someone gave on earlier post. And if you wondering if it still works, yes queries still work, even go asfar as obtainable items or textureless items such as Blast Furnace (steelmaking_furnace or something) or oakum
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There's no modifier found at the moment for manipulating Rep Gains. but alternatively you can modify the Rep Required and upgrade specialist to the max level then revert it back so now you can buy anything from specialist/trader. Here's the List of Reputation Required List of Surv Bases Reps on Excel Guarantee Wheel Jackpot Click Me Modify Survivor Base Reset Cap Cost Click Me
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i think around page 35 or 37, there's almost all items in game, ready to use, but if you asking for guide to build a script, then perhaps you need search guide EnyBy makes, on the forums @BuJlka_ Here a Lua cleaner i made, it's not special nor can fully automatically decipher most of the code since it coded in Javascript and not lua, and also not to mention missing game's engine itself, atleast it might help Dirty DayR Decrypted Lu File Cleaner Common Errors: 1. Strings = refer to ingame localization files 2. Main = means the code tries to call game engine. so far that the most error i got NOTE: The VM can't decipther methods
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you could just go back a couple of page and find an excel page filled with all ingame ID's, and use it for item swap and that's your answer and if you confused by item swap, just go back and find another comment detailing how it works, most the resources needed is on earlier pages, currently me and perhaps some others trying to bring moderator Tab to be use-able and i think jerome trying to make anti-ban feature.