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Artem_Nikiforov

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Everything posted by Artem_Nikiforov

  1. Video Tutorial Tiles4.3Eng.lua
  2. Another script will be published soon
  3. The script is available on the first page
  4. I can use this hacking method in a story company But it doesn't work in the arena and in the challenge mode. Maybe it's related to the latest update of the game My game version is 2.3.500.969 I'll create a new account and try again, maybe it will make a difference
  5. Don't you have this error?
  6. @FTRMN Tiles_Survive_Error.mp4
  7. The developers fixed it
  8. As I wrote above, I was unable to get the "dump.cs" file of this game Because I get an unknown error when I try to send files to my computer I tried using an online dumper, but it didn't help either I downloaded a Lua tool that allows you to get the class name and the offset of the found value Class Name: ActiveSkill Offset: 0x68 But I still can't get the dump file Maybe it's the libilunity file
  9. Have you created a script in which each function is activated for one character?
  10. I couldn't get the "dump.cs" file No
  11. Before recording the video, I managed to find all the necessary addresses I used only one value, 20 But after the restart, some values changed to 8 and 6.00999... I do not know if there are any other reliable values
  12. Hmm... I know one value that will lead us to all the addresses we need But I'm not sure it can be called unique This value is dynamic and may differ for some heroes I'll show you it on video
  13. This code does not disable the attack of enemies, it edits the value of the active skill of all characters in battle The code responsible for editing the values has been commented out This way, you can quickly get the addresses you need and check the values and offsets However, you will have to look for the skill value for each hero
  14. You can write code like this: function search(value) gg.clearResults() gg.setRanges(gg.REGION_ANONYMOUS) gg.searchNumber(value[1], gg.TYPE_FLOAT) -- Finding the value. FLOAT data type local results = gg.getResults(gg.getResultsCount()) if results == nil or #results == 0 then gg.alert("Value not found") mainMenu() return end local arrayValues = { {refine = "1,066,666,666~1,222,222,222", offset = 0x4}, -- An array of values for filtering and offsets {refine = "0", offset = 0x4}, {refine = "0", offset = 0x4}, {refine = "0", offset = 0x4}, {refine = "1", offset = 0x4}, {refine = "0", offset = 0x4}, {refine = "1~40", offset = 0x20} -- Skill Level } for i = 1, #arrayValues do for j, v in ipairs(results) do v.address = v.address + arrayValues[i].offset -- The offset value from the array v.flags = gg.TYPE_DWORD -- DWORD data type end gg.loadResults(results) gg.refineNumber(arrayValues[i].refine, gg.TYPE_DWORD) -- Filtering values results = gg.getResults(gg.getResultsCount()) -- Applying new results if results == nil or #results == 0 then gg.alert("Filtering has been stopped\nThere are no results left") mainMenu() return end end for i, v in ipairs(results) do v.address = v.address - 0x34 v.flags = gg.TYPE_FLOAT -- v.value = "0" -- v.freeze = true end gg.addListItems(results) gg.toast("Done!") end function prompt() local value = gg.prompt({"Enter the value"}, {""}, {"number"}) if value == nil or value == "" then mainMenu() return end search(value) end
  15. All heroes have the passive skill "Auto Attack" Cooldown 1 second This value can be found in the same region as the value for the active skill You need to scroll down a bit You can also apply an offset 0xB0 or 0xB4 (I don't remember exactly) But, in the mode where I played, the characters can be similar This means that we will find several values that are responsible for the cooldown of the skill One of the addresses will belong to the hero, the other to the enemy To find out which address belongs to the hero and which belongs to the enemy, we can apply an offset and compare the values that are responsible for the skill level. If the value is 1, then this address belongs to the enemy If the value is greater than 1 (for example, 5), then this address belongs to the hero Sometimes the value of the passive skill "Auto attack" may not be displayed correctly in the memory editor I mean, the value can be 0 or negative I think it has something to do with the character's current action For example, when a character moves or activates a skill
  16. You can use a group search for values. Data type = DWORD 1,086,324,736 <-- Max skill cooldown 1,011,111,111~1,999,999,999 <-- Current skill cooldown 0 0 0 1 0 You can use the FLOAT data type The group of values will look different, but more understandable 6.0 <-- Max skill cooldown 1.0~99.0 <-- Current skill cooldown 0.0 0.0 0.0 1.40129846e-45 0.0
  17. Script version: 2.3.720 Tiles_Survive.lua
  18. Try using a virtual space or emulator Reinstall GameGuardian Reinstall the game
  19. Royal_Match.lua
  20. Server-Side Hacking (Glimpse) & Game Hacking ( Advanced ) (#5s409lg9)
  21. You need to find two addresses. The first value may differ from the second. But sometimes they can be the same. I recommend using a range value search. For example, you have 1,500 diamonds. Finding the value: 1400~1600
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