
oled
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No need to restart. It works not only with the restart but it is the most effective to filter pointers (that is why it is used in the description). For example in another level the address of some parameter will be changed. So the same as in the method but without restart. What about that?
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It is very sad. But there are often values which sometimes change even without restarting a game. May the method (from pointers.pdf) work without restarting?
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So does it means that need to find pointers again after every process restart and their old addresses generally can't help?
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So do you mean that pointers stop to work and become useless after restarting a process?
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The offset is definite — it starts at the beginning of the current memory block with the desired value. Here is the step-by-step description how it works in ArtMoney (also pointer on pointer structures). Pointers.pdf
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I understand that they are very different. And I am not sure about auto detecting maximum possible offset. But refining pointers by some game value should be possible but probably not easy. I remember that they use the formula - pointer address + offset. So just need to refine the final address values by some game parameter.
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To find some constants - it is something like to find a raft among the see if the game is big. Need very big luck and very big knowledge. Refining of pointers is a very important feature. It works so in ArtMoney: 1) Here is some value of gold. We use this value to search for pointers with offset. The program itself gives the maximum possible offset - no need to enter it. 2) When the gold value was changed - we can refine pointers by that new value of gold (concrete or reduced/increased). So the search and refining are closely related to the gold value. Please try to implement.
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Why need search of pointers if no refine of pointers? Pointers for a single value are very rare. Most of them works for the beginning of a memory block. So the pointers option is almost useless without refining. Believe - most of users can't write scripts and use more than 50% features of GameGardian. Please add refining of pointers. You can see how it works in ArtMoney without any scripts.
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I can't do this with interface - you say to write a script (in many times harder task which may be done only if to know how it works in general - via interface). How to do this with interface? In ArtMoney possible just to refine pointers by an interesting game value. And it is very helpful there.
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If there are 65 pointers (with offset), how to refine them by value of that variable which was used to find pointers? Can't find this in video guides.
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ArtMoney for PC has maximum possible offset option for pointers. Does Game Guardian have this?
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Pointers of a single value are very rare. Is there search of pointers for beginning of memory block? If yes - is there a video guide for that?
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Thanks. Now it works. May I use "pointers" feature (a value with a pointer is always actual) to not find some parameter after each launching a game or changing a level like it works in Artmoney for PC?
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Full screen: I don't know what is exactly "internal keyboard" but all PC buttons work in other programs and browsers (for example Play Market).
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When I try to enter some value in this area (to search): then pressing usual digit PC buttons: or num digit PC buttons: doesn't work and nothing happens. This issue happens only in Game Guardian. Virtual android keyboard doesn't show in that area. I am almost sure that it is the reason of this issue.
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The thing is that keyboard works in other programs but not in Game Guardian. Can you please check that? (I mean not virtual keyboard on the screen but real computer digit buttons.)
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Usual and num digit buttons of keyboard don't work (only in Game Guardian) in Nox. Please fix.
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