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anyone know how to change the amount of tickets? I tried editing contract rewards and daily login rewards but it didn't work and I got the normal amount. The random boxes and ad rewards are too small to find (only 2 tickets) so how can I edit them?
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Jurassic World: The Game how to get a locked dinosaur?
MrFanservice replied to greenhairbeard's topic in Requests
I found a video that would solve my problem. -
Hello, I tried the game SharpShooter (Publisher: "Chiseled Games Japan株式会社") Link: https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://play.google.com/store/apps/details%3Fid%3Dcom.funplus.st.build%26hl%3Dgsw%26referrer%3Dutm_source%253Dgoogle%2526utm_medium%253Dorganic%2526utm_term%253Dsharpshooter%2Bchiseled%2Bgames%2Bjapan%25E6%25A0%25AA%25E5%25BC%258F%25E4%25BC%259A%25E7%25A4%25BE%26pcampaignid%3DAPPU_1_UL13aIqpJL6Cxc8P1auHwQI&ved=2ahUKEwiKkdyj0cGOAxU-QfEDHdXVISgQ5YQBegQIDxAC&usg=AOvVaw1mHodOn5IgPQG2PRLt9c1u to change some values, but unfortunately I can't do it. Does the game (Early Access) have any special protection? Android 13; Samsung S9+; Root: KernelSu Next 12626 Yours sincerely, M.
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Jurassic World: The Game how to get a locked dinosaur?
usastrat1985 replied to greenhairbeard's topic in Requests
what does this mean? ive seen people talk about this but not anything actually official from ludia. everything will switch to be ran server-side so things like GG and lucky patcher won't work? -
Oke, then do pointer search on the first printable character, then offset -0x10
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
whats not to understand? if im gonna to repeat myself, it still will be the same. nothing more nothing less. the clues here are SEARCH then LEVEL. thats so easy. its up to you to find the ANSWER. -
Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
this one? if its this one l didnt understand it well so explaining it agian -
Oke, search it manually. Enable the OTHER region and search your string: h004163746f7243616d657261436f6e74726f6c6c657200
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Here is another field and class. But with this search method the result is the same. class AtmosphereFrames.FogFrame public System.Single End; // 0x38
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All the values I found were in the anonymous area. Yes, I tried, the result is the same. The whole search takes 1-2 seconds, it seems the script does not search anything at all.
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
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Did you try running your old script and enabling all memory ranges?
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
to far to search bro tag it her or but comment on it -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
you can find clues in my previous comment in previous pages in this thread. -
Yes, the game is definitely 64-bit.
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And you sure the game you running is 64 bit? You need to comment each part of the code in which it's doing a search and see where it doesn't show results.
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
previous pages -
The result is the same. The script is executed, no errors, no values found.
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
yep bro how to do it - Yesterday
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Try perhaps this: function metaDataOffsets() startAddressDat = 0 endAddressDat = 0 local rangesDat = gg.getRangesList("global-metadata.dat") for i, v in ipairs(rangesDat) do if v.state == "O" then startAddressDat = v.start endAddressDat = rangesDat[i]["end"] break end end end metaDataOffsets() function stringNames() Class_ActorCameraController = "h004163746f7243616d657261436f6e74726f6c6c657200" end stringNames() function searchString(className) gg.clearResults() gg.setRanges(gg.REGION_OTHER) gg.searchNumber(className, gg.TYPE_BYTE, nil, nil, startAddressDat, endAddressDat) local t = gg.getResults(gg.getResultsCount()) gg.setRanges(gg.REGION_C_ALLOC) gg.loadResults(t) gg.searchPointer(0) local a = gg.getResults(5) for i, v in ipairs(a) do v.address = v.address - classOffset end gg.loadResults(a) end function isProcess64Bit() local regions = gg.getRangesList() local lastAddress = regions[#regions]["end"] return (lastAddress >> 32) ~= 0 end function validISA() instructionSetArchitecture = 0 if isProcess64Bit() == true then instructionSetArchitecture = 64 else instructionSetArchitecture = 32 end return instructionSetArchitecture end validISA() function instructionsOffset() if instructionSetArchitecture == 32 then hexConvert = 0xFFFFFFFF dataType = 4 classOffset = 0x8 else dataType = 32 classOffset = 0x10 end end instructionsOffset() function offset_actorCameraController() if instructionSetArchitecture == 32 then else offset_Outside = 0x60 end end offset_actorCameraController() function ActorCameraController() gg.clearResults() searchString(Class_ActorCameraController) gg.setRanges(gg.REGION_ANONYMOUS) gg.searchPointer(0) local instances_ActorCameraController = gg.getResults(gg.getResultsCount()) gg.clearResults() local ActorCameraController_Outside = {} for i, v in ipairs(instances_ActorCameraController) do ActorCameraController_Outside[i] = {address = v.address + offset_Outside, flags = gg.TYPE_FLOAT} end gg.loadResults(ActorCameraController_Outside) end
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Dont Try to Hack the bolts the game will freeze. https://play.google.com/store/apps/details?id=com.bibiboom.settlementheroes&pcampaignid=web_share
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Did you enable the correct memory ranges when performing pointer search ? Enable all of them and run the script. See if it works? If it works, add the memory ranges in your script.
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Sorry my friend, I know you've already helped me a lot, but can you tell me if there's a way to find the address of the damage?