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Oke, then do pointer search on the first printable character, then offset -0x10
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
whats not to understand? if im gonna to repeat myself, it still will be the same. nothing more nothing less. the clues here are SEARCH then LEVEL. thats so easy. its up to you to find the ANSWER. - Today
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
this one? if its this one l didnt understand it well so explaining it agian -
Oke, search it manually. Enable the OTHER region and search your string: h004163746f7243616d657261436f6e74726f6c6c657200
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Here is another field and class. But with this search method the result is the same. class AtmosphereFrames.FogFrame public System.Single End; // 0x38
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All the values I found were in the anonymous area. Yes, I tried, the result is the same. The whole search takes 1-2 seconds, it seems the script does not search anything at all.
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
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Did you try running your old script and enabling all memory ranges?
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
to far to search bro tag it her or but comment on it -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
you can find clues in my previous comment in previous pages in this thread. -
Yes, the game is definitely 64-bit.
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And you sure the game you running is 64 bit? You need to comment each part of the code in which it's doing a search and see where it doesn't show results.
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
previous pages -
The result is the same. The script is executed, no errors, no values found.
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
yep bro how to do it - Yesterday
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Try perhaps this: function metaDataOffsets() startAddressDat = 0 endAddressDat = 0 local rangesDat = gg.getRangesList("global-metadata.dat") for i, v in ipairs(rangesDat) do if v.state == "O" then startAddressDat = v.start endAddressDat = rangesDat[i]["end"] break end end end metaDataOffsets() function stringNames() Class_ActorCameraController = "h004163746f7243616d657261436f6e74726f6c6c657200" end stringNames() function searchString(className) gg.clearResults() gg.setRanges(gg.REGION_OTHER) gg.searchNumber(className, gg.TYPE_BYTE, nil, nil, startAddressDat, endAddressDat) local t = gg.getResults(gg.getResultsCount()) gg.setRanges(gg.REGION_C_ALLOC) gg.loadResults(t) gg.searchPointer(0) local a = gg.getResults(5) for i, v in ipairs(a) do v.address = v.address - classOffset end gg.loadResults(a) end function isProcess64Bit() local regions = gg.getRangesList() local lastAddress = regions[#regions]["end"] return (lastAddress >> 32) ~= 0 end function validISA() instructionSetArchitecture = 0 if isProcess64Bit() == true then instructionSetArchitecture = 64 else instructionSetArchitecture = 32 end return instructionSetArchitecture end validISA() function instructionsOffset() if instructionSetArchitecture == 32 then hexConvert = 0xFFFFFFFF dataType = 4 classOffset = 0x8 else dataType = 32 classOffset = 0x10 end end instructionsOffset() function offset_actorCameraController() if instructionSetArchitecture == 32 then else offset_Outside = 0x60 end end offset_actorCameraController() function ActorCameraController() gg.clearResults() searchString(Class_ActorCameraController) gg.setRanges(gg.REGION_ANONYMOUS) gg.searchPointer(0) local instances_ActorCameraController = gg.getResults(gg.getResultsCount()) gg.clearResults() local ActorCameraController_Outside = {} for i, v in ipairs(instances_ActorCameraController) do ActorCameraController_Outside[i] = {address = v.address + offset_Outside, flags = gg.TYPE_FLOAT} end gg.loadResults(ActorCameraController_Outside) end
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Dont Try to Hack the bolts the game will freeze. https://play.google.com/store/apps/details?id=com.bibiboom.settlementheroes&pcampaignid=web_share
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- Strategy
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Did you enable the correct memory ranges when performing pointer search ? Enable all of them and run the script. See if it works? If it works, add the memory ranges in your script.
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Sorry my friend, I know you've already helped me a lot, but can you tell me if there's a way to find the address of the damage?
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Hi. I already know how to do this, but there was a problem with one game. With Feild offset finder everything is found and easily changed, but the script does not find anything. Class: ActorCameraController. Fields: public struct ActorCameraController.State Outside; // 0x60. function metaDataOffsets(). I tried to write the field name in different ways, nothing helps. Maybe there is a way to search without the field name? function metaDataOffsets() startAddressDat = 0 endAddressDat = 0 local rangesDat = gg.getRangesList("global-metadata.dat") for i, v in ipairs(rangesDat) do if v.state == "O" then startAddressDat = v.start endAddressDat = rangesDat[i]["end"] break end end end metaDataOffsets() function stringNames() Class_ActorCameraController = "h004163746f7243616d657261436f6e74726f6c6c657200" end stringNames() function searchString(className) gg.clearResults() gg.searchNumber(className, gg.TYPE_BYTE, nil, nil, startAddressDat, endAddressDat) gg.searchPointer(0) local a = gg.getResults(5) for i, v in ipairs(a) do v.address = v.address - classOffset end gg.loadResults(a) end function isProcess64Bit() local regions = gg.getRangesList() local lastAddress = regions[#regions]["end"] return (lastAddress >> 32) ~= 0 end function validISA() instructionSetArchitecture = 0 if isProcess64Bit() == true then instructionSetArchitecture = 64 else instructionSetArchitecture = 32 end return instructionSetArchitecture end validISA() function instructionsOffset() if instructionSetArchitecture == 32 then hexConvert = 0xFFFFFFFF dataType = 4 classOffset = 0x8 else dataType = 32 classOffset = 0x10 end end instructionsOffset() function offset_actorCameraController() if instructionSetArchitecture == 32 then else offset_Outside = 0x60 end end offset_actorCameraController() function ActorCameraController() gg.clearResults() searchString(Class_ActorCameraController) gg.searchPointer(0) local instances_ActorCameraController = gg.getResults(gg.getResultsCount()) gg.clearResults() local ActorCameraController_Outside = {} for i, v in ipairs(instances_ActorCameraController) do ActorCameraController_Outside[i] = {address = v.address + offset_Outside, flags = gg.TYPE_FLOAT} end gg.loadResults(ActorCameraController_Outside) end
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theres specific equipment in the game u can attatch to certain characters to give them a large boost, how do i make it so the equipment works for every character
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- Simcity
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- Last week
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What makes you think you have the right address for the contract rewards