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Oke, search it manually. Enable the OTHER region and search your string: h004163746f7243616d657261436f6e74726f6c6c657200
- Today
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Here is another field and class. But with this search method the result is the same. class AtmosphereFrames.FogFrame public System.Single End; // 0x38
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All the values I found were in the anonymous area. Yes, I tried, the result is the same. The whole search takes 1-2 seconds, it seems the script does not search anything at all.
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
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Did you try running your old script and enabling all memory ranges?
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
to far to search bro tag it her or but comment on it -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
you can find clues in my previous comment in previous pages in this thread. -
Yes, the game is definitely 64-bit.
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And you sure the game you running is 64 bit? You need to comment each part of the code in which it's doing a search and see where it doesn't show results.
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
previous pages -
The result is the same. The script is executed, no errors, no values found.
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Jurassic World: The Game how to get a locked dinosaur?
THEGOAT313 replied to greenhairbeard's topic in Requests
yep bro how to do it - Yesterday
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Try perhaps this: function metaDataOffsets() startAddressDat = 0 endAddressDat = 0 local rangesDat = gg.getRangesList("global-metadata.dat") for i, v in ipairs(rangesDat) do if v.state == "O" then startAddressDat = v.start endAddressDat = rangesDat[i]["end"] break end end end metaDataOffsets() function stringNames() Class_ActorCameraController = "h004163746f7243616d657261436f6e74726f6c6c657200" end stringNames() function searchString(className) gg.clearResults() gg.setRanges(gg.REGION_OTHER) gg.searchNumber(className, gg.TYPE_BYTE, nil, nil, startAddressDat, endAddressDat) local t = gg.getResults(gg.getResultsCount()) gg.setRanges(gg.REGION_C_ALLOC) gg.loadResults(t) gg.searchPointer(0) local a = gg.getResults(5) for i, v in ipairs(a) do v.address = v.address - classOffset end gg.loadResults(a) end function isProcess64Bit() local regions = gg.getRangesList() local lastAddress = regions[#regions]["end"] return (lastAddress >> 32) ~= 0 end function validISA() instructionSetArchitecture = 0 if isProcess64Bit() == true then instructionSetArchitecture = 64 else instructionSetArchitecture = 32 end return instructionSetArchitecture end validISA() function instructionsOffset() if instructionSetArchitecture == 32 then hexConvert = 0xFFFFFFFF dataType = 4 classOffset = 0x8 else dataType = 32 classOffset = 0x10 end end instructionsOffset() function offset_actorCameraController() if instructionSetArchitecture == 32 then else offset_Outside = 0x60 end end offset_actorCameraController() function ActorCameraController() gg.clearResults() searchString(Class_ActorCameraController) gg.setRanges(gg.REGION_ANONYMOUS) gg.searchPointer(0) local instances_ActorCameraController = gg.getResults(gg.getResultsCount()) gg.clearResults() local ActorCameraController_Outside = {} for i, v in ipairs(instances_ActorCameraController) do ActorCameraController_Outside[i] = {address = v.address + offset_Outside, flags = gg.TYPE_FLOAT} end gg.loadResults(ActorCameraController_Outside) end
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Dont Try to Hack the bolts the game will freeze. https://play.google.com/store/apps/details?id=com.bibiboom.settlementheroes&pcampaignid=web_share
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- Strategy
- Build & Battle
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Did you enable the correct memory ranges when performing pointer search ? Enable all of them and run the script. See if it works? If it works, add the memory ranges in your script.
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Sorry my friend, I know you've already helped me a lot, but can you tell me if there's a way to find the address of the damage?
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Hi. I already know how to do this, but there was a problem with one game. With Feild offset finder everything is found and easily changed, but the script does not find anything. Class: ActorCameraController. Fields: public struct ActorCameraController.State Outside; // 0x60. function metaDataOffsets(). I tried to write the field name in different ways, nothing helps. Maybe there is a way to search without the field name? function metaDataOffsets() startAddressDat = 0 endAddressDat = 0 local rangesDat = gg.getRangesList("global-metadata.dat") for i, v in ipairs(rangesDat) do if v.state == "O" then startAddressDat = v.start endAddressDat = rangesDat[i]["end"] break end end end metaDataOffsets() function stringNames() Class_ActorCameraController = "h004163746f7243616d657261436f6e74726f6c6c657200" end stringNames() function searchString(className) gg.clearResults() gg.searchNumber(className, gg.TYPE_BYTE, nil, nil, startAddressDat, endAddressDat) gg.searchPointer(0) local a = gg.getResults(5) for i, v in ipairs(a) do v.address = v.address - classOffset end gg.loadResults(a) end function isProcess64Bit() local regions = gg.getRangesList() local lastAddress = regions[#regions]["end"] return (lastAddress >> 32) ~= 0 end function validISA() instructionSetArchitecture = 0 if isProcess64Bit() == true then instructionSetArchitecture = 64 else instructionSetArchitecture = 32 end return instructionSetArchitecture end validISA() function instructionsOffset() if instructionSetArchitecture == 32 then hexConvert = 0xFFFFFFFF dataType = 4 classOffset = 0x8 else dataType = 32 classOffset = 0x10 end end instructionsOffset() function offset_actorCameraController() if instructionSetArchitecture == 32 then else offset_Outside = 0x60 end end offset_actorCameraController() function ActorCameraController() gg.clearResults() searchString(Class_ActorCameraController) gg.searchPointer(0) local instances_ActorCameraController = gg.getResults(gg.getResultsCount()) gg.clearResults() local ActorCameraController_Outside = {} for i, v in ipairs(instances_ActorCameraController) do ActorCameraController_Outside[i] = {address = v.address + offset_Outside, flags = gg.TYPE_FLOAT} end gg.loadResults(ActorCameraController_Outside) end
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theres specific equipment in the game u can attatch to certain characters to give them a large boost, how do i make it so the equipment works for every character
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- 5 comments
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- Simcity
- simcity buildit
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- Last week
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What makes you think you have the right address for the contract rewards
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Can't hack PE, they are server side You won't be able to hack contract rewards
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Update pls!!
- 1 reply
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- 8ballpool
- 8ball long line
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Use hma and hide in magisk is work