All Activity
- Past hour
-
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
also with normal Mission can change the reward into shards. easy mission but with a very complicated method. multiple values needed to be swap correctly. otherwise game will crash. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
info from : https://jurassicworld.wiki.gg/wiki/Heroic_Shards currently there are 4 dinos with shards replace the ID to get different dino shards. -
Jurassic World: The Game how to get a locked dinosaur?
tobiashkansson replied to greenhairbeard's topic in Requests
Thank you -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
already update my previous comment. -
Jurassic World: The Game how to get a locked dinosaur?
tobiashkansson replied to greenhairbeard's topic in Requests
How? - Today
-
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
from Side Missions you can edit the amount and change to different dino shards. to search for it = dino ID;shards amount;5;34::13 ie: Triceratops shards = -670,191,440;50;5;34::13 refine to shards amount and use increment edit to find the correct one. change the ID to get different dino shards. -
Jurassic World: The Game how to get a locked dinosaur?
tobiashkansson replied to greenhairbeard's topic in Requests
I made it by searching for shard amount and then add shards in games and refine to that value and then edit to whatever number you want but do you have another way? Thank you. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
-
Jurassic World: The Game how to get a locked dinosaur?
tobiashkansson replied to greenhairbeard's topic in Requests
How to hack shards anyone? -
So useful, thank you so much, but is ther a new update?
-
The developer mod doesn't show up
-
local phaseValues = {171, 172, 200} local buffInfo = "MISSION move this outside Main() and put it at very top of the script local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) ... then move this function below it before function BUFF_TRIGGER()
-
Hill climb racing 2 fake Unlock Paint and Skin 32×64 bit
WilliamCC commented on Mikey-GG's file in LUA scripts
-
Hill climb racing 2 fake Unlock Paint and Skin 32×64 bit
Mikey-GG commented on Mikey-GG's file in LUA scripts
-
Hill climb racing 2 fake Unlock Paint and Skin 32×64 bit
WilliamCC commented on Mikey-GG's file in LUA scripts
-
ahhh i dont know why it works just by deleting +1 on #phaseValues , and adding [i] on SET_BUFF(phaseValues()) well as long as it works im good and i found another problem when im trying to put them on function and call them back inside a function function BUFF_TRIGGER() local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, buffInfo, symbol1, symbol2) for i = 1, #phaseValues do SET_BUFF(phaseValues[i]) displayPhase() end end function SET_BUFF(BUFF) gg.sleep(6000) local saved_buff = gg.getListItems() local edited_buff = {} for i, v in ipairs(saved_buff) do if v.name == "BUFF" then v.value = BUFF v.freeze = true table.insert(edited_buff, v) end end if #edited_buff > 0 then gg.setValues(edited_buff) gg.addListItems(edited_buff) else gg.toast("NO MATCHING BUFF FOUND.") end end local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local buffInfo = buffInfo local displayMessage = string.format("\n%s : %s", buffInfo, indicator) gg.toast(displayMessage, true) end end function Main() local phaseValues = {171, 172, 200} local buffInfo = "MISSION" BUFF_TRIGGER() end Main()
- Yesterday
-
-
1
-
try this for i = 1, #phaseValues do SET_BUFF(phaseValues[i]) displayPhase() end
-
Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
If you have the code simply go to trade harbor trade for a dino then replace the code of the dino with your desired dino code you can learn this from Jurassic World the Game: Trade Harbor (Mega Hack) (#2fbij4ib) or there is another method buy from store but it is little bit compliacted and lengthy but you can change the level and no need to hatch it -
Recover Energy = 26; 96 Recovery Porion (L) = 27; 4448 Recovery Potion (S) = 28; 96 Mystic Flute = 29; 352 Small Flute = 30; 96 Holy Herb = 31; 4448 Sacred Leaf = 32; 96 Energizing Stew = 33; 352 Energizing Riceball = 34; 96 Mystic Elixir = 35; 96 Homeopathic Elixir = 36; 352 Eternal Candle = 37; 96 Awakening Vessel = 38; 352 Royal Gift = 39; 32864 Kairo Flan = 40; 32864 Wairo Flan = 41; 32864 Kairo Creamy Cake = 42; 32864 Wairo Creamy Cake = 43; 32864 HP Orb = 44; 32864 MP Orb = 45; 32864 Vigor Orb = 46; 32864 Power Orb = 47; 32864 Resilience Orb = 48; 32864 Agility Orb = 49; 32864 Fortune Orb = 50; 32864 Miracle Mallet = 51; 352 Wisdom Orb = 52; 32864 Dexterity Orb = 53; 32864 Forage Orb = 54; 32864 Travel Orb = 55; 32864 Fondness Orb = 56; 32864 Running Shoes = 57; 96 Blessed Rain = 58; 96 Bounty Bag = 59; 96 Pouch (Grass) = 60; 96 Pouch (Wood) = 61; 96 Pouch (Food) = 62; 96 Pouch (Ore) = 63; 96 Pouch (Mystic Ore) = 64; 96 Skill Up Orb = 65; 104 Bronze Trophy = 66; 2152 Silver Trophy = 67; 2152 Gold Trophy = 68; 2152 Kairo Grail = 69; 2152 Crown of Courage = 70; 2152 above is Group Item IDs and Flags. i think nothing changed from this : Kingdom adventurers (#ct8d7j) for version 2.5.7 to search Group Item you had already unlocked : = 1;0;ID;Flag;4::25 ie: Miracle Mallet = 1;0;51;352;4::25 once found tap and hold ID value, choose Offset calculator and enter offset 98 as shown as below : VID_20250609020508.mp4 that get you to quantity value. as for Group Item that you had yet to unlock : search = 0;0;ID;Flag;4::25 but this time you need to activate it first the first 0 (second address above ID) is the activation value so change it to 1 the second 0 is for display "New" - same change to 1 but optional again to get to quantity use the ID value and add offset 98.
-
oof after i implemented on some part of my script, theres some error about bad argument for key 'value' : string expected, got table (field'setValue') function SET_BUFF(BUFF) gg.sleep(6000) local saved_buff = gg.getListItems() local edited_buff = {} for i, v in ipairs(saved_buff) do if v.name == "BUFF" then v.value = BUFF v.freeze = true table.insert(edited_buff, v) end end if #edited_buff > 0 then gg.setValues(edited_buff) gg.addListItems(edited_buff) else gg.toast("NO MATCHING BUFF FOUND.") end end local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local buffInfo = buffInfo local displayMessage = string.format("\n%s : %s", buffInfo, indicator) gg.toast(displayMessage, true) end end local phaseValues = {171, 172, 200} local buffInfo = "MISSION" local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, buffInfo, symbol1, symbol2) for i = 1, #phaseValues + 1 do SET_BUFF(phaseValues) displayPhase() end the toast in displayPhase() works fine
-
awesome work, at first idk what it does, im fine as long as the goal is reached, well i tried it and already experiment on it. and will put the code here on my full script, thankyou so much my good man
-
-
Jurassic World: The Game how to get a locked dinosaur?
vlados768 replied to greenhairbeard's topic in Requests
you can somehow get them in the game buy them in the store for example or you need to wait for an update