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  1. Past hour
  2. yeah. a bit complicated but simple enough for the experienced one only.
  3. Today
  4. I did it!!! It's a bit complicated, to be honest, but after doing some research myself, it seems to be simple if you understand it.
  5. for i = 1, #phaseValues do SET_POSITION(table.unpack(phaseValues[i])) displayPhase() end
  6. ahh i see, it does work if i do that, thankyou.. a question from me, what if i have so many phase grouping that more than 3? do i need increment for it? so i dont have to write SET_POSITION(phaseValues[i][1], phaseValues[i][2], phaseValues[i][3].............................., phaseValues[i][1000])
  7. Thanks for sharing other knowledge also. By the way, does anyone know if they implemented "Fragments" in the Commercial Port? Yesterday I tried several codes (including the existing ones 1 through 11) and nothing.
  8. same as mine for Side Missions and Jurassic Heroes but with more details. Thank you for sharing.
  9. Remember I have my YouTube channel where I explain this, but I'm Latin American, so you won't understand my language: https://www.youtube.com/@jwtghackethan There is another way to obtain and hack those fragments, yesterday I discovered 3 methods and I am sharing them: ACRONYMS: Jurassic Heroes : J.H Jurassic June : J.J Snippets (How to Hack It): 1. To find the mission value: You will have to look for the value, you are looking for: Dino Code; Number of fragments: 5 Then you use the increment of 1 and find what the value is and edit it. 2. To search for values in Jurassic Heroes: You will need to look for the following as is: Triceratops : 1.769.100.302;1.634.887.011;Number of fragments Postosuchus : 1.936.674.830;1.970.499.444;Number of fragments Dilophosaurus : 1.818.838.030;1.869.115.503; Number of fragments Then we will use the magnifying glass to refine only the value or quantity of fragments and then use the increment of 1 to know which one it is. To change the fragment type to another, you must click on the value you entered and click "Go to" and you will see that above the value (3 or 4 addresses above I think) there will be 2 values. Depending on the type of fragment you chose to change, that value will appear. The values are the ones I mentioned above for J.H.'s search. It is separated by ";" the values, example: if you gave "Go to" to the Triceratops fragment, above will be the values: 1.769.100.302 (Value above) 1.634.887.011 (Value below) And you will change those values for the type of fragment you want, let's say I choose Postosuchus, then: 1.769.100.302 (Value above) —> 1.936.674.830 1.634.887.011 (Value below) —> 1.970.499.444 To see that you have entered correctly you must activate H, S, D, F, the same as those used to find a dino's code. If you have it activated you will see that the name of the dino will appear (7 letters), like Posto su (always in 2 parts because they are 2 values). 3. To find the values of the Jurassic June fragments: It's the same as J.H: (Since the fragments are from Postosuchus then): Postosuchus : 1.936.674.830;1.970.499.444;Number of fragments Then you will use the increment of 1 and you will be able to know what it is. I know it's tedious to do the missions, but there's also a way to edit the missions to just 1: You should look for: 1.970.226.029;29.806;Amount required for the mission. Then you will use the increment of 1 to know what it is and then you can edit it if you want.
  10. for i = 1, #phaseValues do SET_POSITION(phaseValues[i][1], phaseValues[i][2], phaseValues[i][3]) displayPhase() end
  11. hm maybe for now i will keep them outside function also in a case where i want to put another phase grouping like this : local phaseValues = {{171, 172, 200},{181, 182, 300},{191, 192, 400}} is it allowed to be written like that? after added that, so the full code will be this : function SET_POSITION(P1, P2, P3) local saved = gg.getListItems() local edited = {} for i, v in ipairs(saved) do if v.name == "P1" then v.value = P1 table.insert(edited, v) elseif v.name == "P2" then v.value = P2 table.insert(edited, v) elseif v.name == "P3" then v.value = P3 table.insert(edited, v) end end if #edited > 0 then gg.setValues(edited) gg.addListItems(edited) else gg.toast("NO MATCHING P1/P2/P3 FOUND.") end end local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local buffInfo = buffInfo local displayMessage = string.format("\n%s : %s", buffInfo, indicator) gg.toast(displayMessage, true) end end local phaseValues = {{171, 172, 200},{181, 182, 300},{191, 192, 400}} local buffInfo = "MISSION" local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, buffInfo, symbol1, symbol2) for i = 1, #phaseValues do SET_POSITION(phaseValues[i]) displayPhase() end
  12. Did i missed something here? i did a single search for -1,275,068,299 but no results found. Can you be more specific.
  13. hey guys be the way the id of shards any kind of shards its -1,275,068,299 just but the value first then but this (;) then but your shards value but this could just like how to collect food cash and food before you taken it then put the value and id and collect the shards with amount 999,999,99
  14. how to unlock buildings? what's the full code for that? like, what should i at first search for unlocking buildings?
  15. how to get heroic shards? how to increase them? what's the code for them???
  16. Yesterday
  17. i had level 40 Pteranodon but only Fuse available. no shards level up. maybe they had not yet put for it in the game..maybe later.
  18. And what about pteranodon shards
  19. we use what we got, for now. shards also can be edited in Jurassic Heroes showdown. for Triceratops shards : search = 15D;1,769,100,302D;1,634,887,011D;125D::29 refine to shards value (125) and use increment edit to find the correct one. for other dinos. goto address and scroll up to find the string name : replace both checked value with this for Dilophosaurus = 1,818,838,030;1,869,115,503 and with this for Postosuchus = 1,936,674,830;1,970,499,444 ------------------------------- if you not yet do any battle in Jurassic Heroes, you easily maxed out those dinos level to 6 stars by the time you finish Step 3.
  20. I Think it must be like mods or s-dna like resource so i check it's resource value but i can't find it like amber has 9 b-dna has 8 and s-dna has 11 but i didn't find it's value although i use the s-dna method but result is nothing
  21. also with normal Mission can change the reward into shards. easy mission but with a very complicated method. multiple values needed to be swap correctly. otherwise game will crash.
  22. according to: https://jurassicworld.wiki.gg/wiki/Heroic_Shards currently there are 4 dinos with shards replace the ID to get different dino shards.
  23. already update my previous comment.
  24. from Side Missions you can edit the amount and change to different dino shards. to search for it = dino ID;shards amount;5;34::13 ie: Triceratops shards = -670,191,440;50;5;34::13 refine to shards amount and use increment edit to find the correct one. change the ID to get different dino shards.
  25. I made it by searching for shard amount and then add shards in games and refine to that value and then edit to whatever number you want but do you have another way? Thank you.
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