Cyber ml
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- Past hour
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Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
https://docs.google.com/document/d/e/2PACX-1vSxZlSkjJkQ4-1Q2hwQ_Tt7F1Bfn_3C8wUKCC5VXeaQ873JSVWT8K_vh1zMoXCeKLTJDT7L0iusHTxT/pub end of my doc -
Jurassic World: The Game how to get a locked dinosaur?
Mien replied to greenhairbeard's topic in Requests
What is it Id for blue? -
Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
I'll update my doc thanks! JWTG Dino ID Guys I put every way to get any resourse at the end of this doc, including herioc blue shards! might be tiring for method three but...it works! -
Jurassic World: The Game how to get a locked dinosaur?
dthai1111 replied to greenhairbeard's topic in Requests
thanks monkey san i did it and i get 3 blue heroic hehhe -
Jurassic World: The Game how to get a locked dinosaur?
tobiashkansson replied to greenhairbeard's topic in Requests
Velo gen 1 (-93170300);10 , refine 10 , use increments -> (0) to 1 , see new cash offer level of velo gen 1 , go to code and change level to 40 and above it change velo gen 1 id to the dino you want instead. Done! -
Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
except velo, are there others -
Jurassic World: The Game how to get a locked dinosaur?
tobiashkansson replied to greenhairbeard's topic in Requests
8CAE1414h;6F736572h doesnt work anymore to get velo gen 2 and then make it different dino & level - Today
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Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
About the IDs, should we use the irritator method? -
Jurassic World: The Game how to get a locked dinosaur?
dthai1111 replied to greenhairbeard's topic in Requests
i can't do it like y -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
i already did. even made a video of it. its for Triceratops but the method are the same. look for it in previous pages. -
Jurassic World: The Game how to get a locked dinosaur?
dthai1111 replied to greenhairbeard's topic in Requests
thanks bro -
Jurassic World: The Game how to get a locked dinosaur?
Mien replied to greenhairbeard's topic in Requests
That I do not know yet Only monkey can tell us lol -
Jurassic World: The Game how to get a locked dinosaur?
dthai1111 replied to greenhairbeard's topic in Requests
how to get blue heroic now -
Jurassic World: The Game how to get a locked dinosaur?
Mien replied to greenhairbeard's topic in Requests
You could do "274868500;10"===> "irritator" in the search bar And then you can try to refine with 274868500 and you could try to edit the levels and see which one was modified Then you're golden and can change the Ids for the dinosaurs that you want -
Jurassic World: The Game how to get a locked dinosaur?
dthai1111 replied to greenhairbeard's topic in Requests
now we can't buy velo gen 2 with cash so -
ULTIMATE PUBG HACK SCRIPT FREE 2025 - GAMEMODDERZ99 🔥
okay12 reviewed gamemodderz99's file in PUBG
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Jurassic World: The Game how to get a locked dinosaur?
Mien replied to greenhairbeard's topic in Requests
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Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
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[ @HorridModz ] Not really, I always uses x86 and x64 as Emulator users (Yes, the Emulator can also run Arms) and also it's because the least I'm familiar with. When making mod menu, I always thought to include All Architecture support, so intel chipset device can also uses it. I think it would be best if you include search-pattern that the tool use in the documentation, is it debug symbol, pointer or etc? Because I always find it difficult when finding function between Arm and x86/x64.
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Jurassic World: The Game how to get a locked dinosaur?
BigSmartAsian replied to greenhairbeard's topic in Requests
wait...do you mean all those ID are useless now? -
Jurassic World: The Game how to get a locked dinosaur?
tobiashkansson replied to greenhairbeard's topic in Requests
Old unreleased dinos code/hack doesnt seem to work anymore... anyone got another method? Thank u -
So...back in 2017 I had this modded game I downloaded from Gameguardian back when it was less monitored. It was a medieval 2d conquest type rpg. You play as a king that rides his horse on a big map from town to kingdoms, either conquer, battle, loot, or ally with everyone and their kings would ride around on big map town to town as well. When trying to conquer each castle or town you go into a battle that reminds me a little like stickman hero wars or cartoon wars. I've gone through so many websites and can't find anything. I've even tried the "way back machine" website for Gameguardian. Very limited snapshots in 2017 2016 and 2015.
- Yesterday
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Hi, I've been trying to hack tap titans 2. I've managed successfully to do boss health, coins, only bosses, damage multiplier and game speed. I've been trying my hardest to do relics, diamonds and skill points, but I can't figure it out! Could someone please help me? I've got $20 in btc waiting for whoever helps me out! Thanks guys
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Hello! https://drive.google.com/file/d/1vj3ufNUnCGYBzqdHAZcRStchBpDjD3Vl/view This is the dump.cs from the current version as of date 10/08/2025 (today) I dumped with zygisk, and llccp dumper module on Magisk. How can i make a gg lua script to turn map hack on? Can anyone make a script or teach me how to? Also.. if anyone could find any cool stuff that could be done, it would great too.. i find this comment on a youtube video, maybe something related to hero energy can be modified with this "// Namespace: Assets.Scripts.GameLogic public class EnergyLogic // TypeDefIndex: 31333 { // Fields protected EnergyContext context; // 0x8 protected PoolObjHandle<ActorLinker> _actor; // 0xC protected RES_BATTLE_ENERGY_TYPE _energyType; // 0x14 protected int _actorEp; // 0x18 protected int _actorEpTotal; // 0x1C protected int _actorEpTotalExtra; // 0x20 private bool _isActorLastEpMax; // 0x24 private int barInterval; // 0x28 public const uint NoEnergyID = 1;" "here is a great class for you to test in this game the class EnergyLogic" Oh and from anyone that tries to run Game Guardian on HoK, the game crashes and autoclose as soon you do any search on it, but i found a solution for this, if anyone interested on knowing how to fix this, pm me.
- Last week
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A Very popular game, so there's a video on YouTube about this is but most sections is blurred. If anyone is willing to help, it'll be great.