Nothin2cee Posted June 16, 2020 Share Posted June 16, 2020 I've been using game guardian to modify values in Tap Sports Baseball for a couple years now, the security has gotten better and better since I started including flagging for certain virtual spaces (parallel, xposed, calc). We figured out that vmos would work so we used that and the code was the same as always. Now parallel space works again and its a much better app than vmos but for some reason the code in PS is different than vmos. I believe this is due to 32 bit vs 64 bit? But I'm no expert. Why would the code change like this? In vmos it uses mainly dword (99% of the time) but in PS we are getting more qword results as well as additional lines of code (127D) where there never used to be code. Any insight would be appreciated! Link to comment Share on other sites More sharing options...
-Salt Posted June 17, 2020 Share Posted June 17, 2020 Different arhitectures Link to comment Share on other sites More sharing options...
Nothin2cee Posted June 17, 2020 Author Share Posted June 17, 2020 22 hours ago, -Salt said: Different arhitectures As in 32 bit to 64 bit ya? Why does vmos use a 32 bit variant and PS a 64 bit variant? Am I able to force 32 on PS? Link to comment Share on other sites More sharing options...
-Salt Posted June 18, 2020 Share Posted June 18, 2020 10 hours ago, Nothin2cee said: As in 32 bit to 64 bit ya? Why does vmos use a 32 bit variant and PS a 64 bit variant? Am I able to force 32 on PS? i dont know. Link to comment Share on other sites More sharing options...
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