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Game Name : Allstar War
Link Game https://play.google.com/store/apps/details?id=com.uadnrgn.nfirgca&hl

I want to try hacking the Allstar War game by decrypting the libil2cpp file, and I have obtained the following code

// Dll : Assembly-CSharp.dll
// Namespace: 
public class HangUp_NPHangUpRoleBehaviorWrap
{
    // Fields

    // Properties

    // Methods
    // Offset : 0x16cb0e8
    public static Void Register(LuaState L) { }
    // Offset : 0x16c297c
    private static Int32 ChangeAction(IntPtr L) { }
    // Offset : 0x16c2c2c
    private static Int32 InvalidProtect(IntPtr L) { }
    // Offset : 0x16c2e70
    private static Int32 SetActive(IntPtr L) { }
    // Offset : 0x16c30fc
    private static Int32 Play(IntPtr L) { }
    // Offset : 0x16c3368
    private static Int32 Alive(IntPtr L) { }
    // Offset : 0x16c35f0
    private static Int32 Equal(IntPtr L) { }
    // Offset : 0x16c3910
    private static Int32 IsFriend(IntPtr L) { }
    // Offset : 0x16c3c30
    private static Int32 Distance(IntPtr L) { }
    // Offset : 0x16c3f58
    private static Int32 Search(IntPtr L) { }
    // Offset : 0x16c41e0
    private static Int32 TargetInRange(IntPtr L) { }
    // Offset : 0x16c4468
    private static Int32 GetTransform(IntPtr L) { }
    // Offset : 0x16c46e8
    private static Int32 SetRoleObject(IntPtr L) { }
    // Offset : 0x16c49fc
    private static Int32 Init(IntPtr L) { }
    // Offset : 0x16c4cf4
    private static Int32 Born(IntPtr L) { }
    // Offset : 0x16c55ec
    private static Int32 Hurt(IntPtr L) { }
    // Offset : 0x16c589c
    private static Int32 Death(IntPtr L) { }
    // Offset : 0x16c5cd4
    private static Int32 op_Equality(IntPtr L) { }
    // Offset : 0x16c5fa0
    private static Int32 get_HangUpMgr(IntPtr L) { }
    // Offset : 0x16c61f4
    private static Int32 get_RoleAnimator(IntPtr L) { }
    // Offset : 0x16c6448
    private static Int32 get_Target(IntPtr L) { }
    // Offset : 0x16c669c
    private static Int32 get_RoleObject(IntPtr L) { }
    // Offset : 0x16c68f8
    private static Int32 get_Range(IntPtr L) { }
    // Offset : 0x16c6b78
    private static Int32 get_Raduis(IntPtr L) { }
    // Offset : 0x16c6df8
    private static Int32 get_Speed(IntPtr L) { }
    // Offset : 0x16c7078
    private static Int32 get_Camp(IntPtr L) { }
    // Offset : 0x16c72f0
    private static Int32 get_HealthPointMax(IntPtr L) { }
    // Offset : 0x16c7568
    private static Int32 get_HealthPoint(IntPtr L) { }
    // Offset : 0x16c77e0
    private static Int32 get_AttackMin(IntPtr L) { }
    // Offset : 0x16c7a58
    private static Int32 get_AttackMax(IntPtr L) { }
    // Offset : 0x16c7cd0
    private static Int32 get__RunningAction(IntPtr L) { }
    // Offset : 0x16c7f44
    private static Int32 get_RigidBody(IntPtr L) { }
    // Offset : 0x16c81c0
    private static Int32 get_Invincible(IntPtr L) { }
    // Offset : 0x16c843c
    private static Int32 get_DeathLine(IntPtr L) { }
    // Offset : 0x16c86bc
    private static Int32 set_HangUpMgr(IntPtr L) { }
    // Offset : 0x16c89a4
    private static Int32 set_RoleAnimator(IntPtr L) { }
    // Offset : 0x16c8c8c
    private static Int32 set_Target(IntPtr L) { }
    // Offset : 0x16c8f6c
    private static Int32 set_RoleObject(IntPtr L) { }
    // Offset : 0x16c9270
    private static Int32 set_Range(IntPtr L) { }
    // Offset : 0x16c94f8
    private static Int32 set_Raduis(IntPtr L) { }
    // Offset : 0x16c9780
    private static Int32 set_Speed(IntPtr L) { }
    // Offset : 0x16c9a08
    private static Int32 set_Camp(IntPtr L) { }
    // Offset : 0x16c9c90
    private static Int32 set_HealthPointMax(IntPtr L) { }
    // Offset : 0x16c9f18
    private static Int32 set_HealthPoint(IntPtr L) { }
    // Offset : 0x16ca1a0
    private static Int32 set_AttackMin(IntPtr L) { }
    // Offset : 0x16ca428
    private static Int32 set_AttackMax(IntPtr L) { }
    // Offset : 0x16ca6b0
    private static Int32 set__RunningAction(IntPtr L) { }
    // Offset : 0x16ca960
    private static Int32 set_RigidBody(IntPtr L) { }
    // Offset : 0x16cabe0
    private static Int32 set_Invincible(IntPtr L) { }
    // Offset : 0x16cae60
    private static Int32 set_DeathLine(IntPtr L) { }
    // Offset : 0x16cbe88
    public Void .ctor() { }
}

However, I still don't understand how to convert the offset into a value and change it.

pls help me

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