Modeling objects in game memory locations and structure using object oriented analysis of game arch, to modify parameters of defined objects locally that will pass through from client into server stack maps during in play updates for resources, resource objects, commander object profiles augmentation of associated values for purposes not to cheat per say but to level the playing field when confronted by a formidable opponent
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.
Question
Manicmark
Modeling objects in game memory locations and structure using object oriented analysis of game arch, to modify parameters of defined objects locally that will pass through from client into server stack maps during in play updates for resources, resource objects, commander object profiles augmentation of associated values for purposes not to cheat per say but to level the playing field when confronted by a formidable opponent
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.