FanningPanda Posted October 3, 2021 Posted October 3, 2021 NoFear previously kindly helped me with this game, and I am now able to edit things like attack power, damage taken, etc. However, I have been trying to figure out how to reduce / remove cooldowns for active skills but have had no success. Would appreciate any help you can provide! Puzzles and Dragons is an orb-matching puzzles game consisted of dungeons. When you enter a dungeon, you bring a team of 6 "cards", each with attributes and stats. You can do damage by matching orbs. The data connection with server happens at the point of entry into a dungeon, and then the connection is made again once you finish the dungeon, meaning whatever happens during the dungeon is done locally and editable (as mentioned, I can already edit many stats with GG). Each of the cards you bring usually has an "active skill" (see picture) that has a cooldown of [x] turns. Whenever you move orbs, it counts as a turn, and the skills charge by one. When the skills are fully charged, you can use them, and the cooldown goes back to the maximum number of turns again. I was wondering if anyone can help me figure out how to make it so that the skills are always available to use (e.g., 0 or 1 turn cooldown) during every turn. Any pointers would be greatly appreciated! Thanks!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.