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Puzzles and Dragons - Part 2


FanningPanda

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NoFear previously kindly helped me with this game, and I am now able to edit things like attack power, damage taken, etc. However, I have been trying to figure out how to reduce / remove cooldowns for active skills but have had no success. Would appreciate any help you can provide!

Puzzles and Dragons is an orb-matching puzzles game consisted of dungeons. When you enter a dungeon, you bring a team of 6 "cards", each with attributes and stats. You can do damage by matching orbs. The data connection with server happens at the point of entry into a dungeon, and then the connection is made again once you finish the dungeon, meaning whatever happens during the dungeon is done locally and editable (as mentioned, I can already edit many stats with GG).

Each of the cards you bring usually has an "active skill" (see picture) that has a cooldown of [x] turns. Whenever you move orbs, it counts as a turn, and the skills charge by one. When the skills are fully charged, you can use them, and the cooldown goes back to the maximum number of turns again.

I was wondering if anyone can help me figure out how to make it so that the skills are always available to use (e.g., 0 or 1 turn cooldown) during every turn. Any pointers would be greatly appreciated!

Thanks!

PAD.PNG

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