docbt Posted April 28, 2021 Posted April 28, 2021 I tried a lot of stuff already, but most things are processed online and get intercepted/blocked by the online api. To manipluate online stuff we might use an https proxy to change/repeat api requests. But, if you do so you could be banned because everything is stored at the devs server. To use an https proxy it might be necessary to recompile the apk with a modified android.manifest to trust the proxy certificate. The only thing which runs local is the match itself. We might be able to hack the scoring, stamina, overal team rating, player atributes/skills during match. I know NoFear and BadCase developed a lua script for pes 2019. But the engine changed to unreal 4 now. It´s has to be done again from scratch. So what i wonder is, how to find complete functions (e.g. score a goal like you can see in the video). Is this possible with gameguardian? I think we have to look in the ue4lib.so... I already dumped the ue4lib and have it in IDA Pro, but it´s hard to find the correct pointer addresses to be able to generate a readable UE4 SDK. Â
Pes2 Posted March 21, 2022 Posted March 21, 2022 My friend, have you been able to create a script for the game PES Mobile, such as running fast, shooting hard or dribbling, please brother, send me a script and thank you
amiladhishan Posted January 22, 2023 Posted January 22, 2023 Hey there, it sounds like you've been trying a lot of different methods to manipulate online stuff, but running into issues with things getting blocked by the API.
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