xDynasTy Posted August 20, 2018 Posted August 20, 2018 scroll key left click please //globalpolicy //c0dew0rth.blogspot.com //26th May, 2018 //Hold middle mouse button to auto fire any single shot gun //Also performs recoil compensation #pragma once #include <Windows.h> #include <stdio.h> using namespace std; void leftClickDown() { mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); } void leftClickUp() { mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); } void mouseMove(int dx, int dy, int step = 1, int sleep = 10) { int stepx, stepy; stepx = (dx < 0) ? (step*-1) : (step); for (int cnt = 1; cnt <= abs(dx / stepx); cnt++) { mouse_event(MOUSEEVENTF_MOVE, stepx, 0, 0, 0); Sleep(sleep / 2); } stepy = (dy < 0) ? (step*-1) : (step); for (int cnt = 1; cnt <= abs(dy / stepy); cnt++) { mouse_event(MOUSEEVENTF_MOVE, 0, stepy, 0, 0); Sleep(sleep / 2); } } void typeGraveAccent() { keybd_event(VK_OEM_3, 0, 0, 0); keybd_event(VK_OEM_3, 0, KEYEVENTF_KEYUP, 0); } void monitorLoop(int dx, int dy, int waitMs, int shootDelayMs) { while (true) { SHORT gaks = GetAsyncKeyState(VK_MBUTTON); if (gaks & 0b1000000000000000) //if MSB is set(non-zero) i.e. being held down { leftClickDown(); leftClickUp(); typeGraveAccent(); leftClickDown(); #pragma region Recoil compensation/pull /* * first param : horizontal recoil correction per shot in pixels * second param : vertical recoil correction per shot in pixels (greater value=stronger downward pull) * third param : recoil correction step size in pixels (game seems to not register the pull if >=2 (?) ) * fourth param : wait period between consecutive step-pulls/step-corrections (lower value=faster fire rate) (game doesn't register the pull if <=1) */ mouseMove(dx, dy, 1, shootDelayMs); /* * Recommended parameters for : + 5.56 guns : - M16A4 : 0, 29, 1, 4 - Mini 14 : 0, 35, 1, 2 - SCAR-L : 0, 35, 1, 2 + 7.72 guns : (generally worse recoil consistency than 5.56 guns) - SKS : 5, 40, 1, 2 - AKM : 5, 35, 1, 2 (really just use auto mode with manual correction for this; AKM is just all over the place) - Mk14 : 0, 35, 1, 2 (better recoil consistency than AKM but still not that good) */ #pragma endregion leftClickUp(); typeGraveAccent(); } #pragma region Firing rate delay /* * the lower it is, the faster the firing rate * any lower than 6 and the game will freeze * the lower it is, the greater the recoil */ Sleep(shootDelayMs); /* * Recommended delay for : - M16A4 : 6-8 - SKS, AKM, Mk14, Mini 14, SCAR-L : 6 */ #pragma endregion } }
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