Hello, I am currently making a "xa" auto cheat finder script that is effective in sports games and rpg games.
Generally, these values are stored between 1 and 5 thousand. But to reach the found value, I set the value to 999.
function KE17()
gg.searchNumber("100", gg.TYPE_FLOAT)
gg.getResults(1000)
gg.editAll("999", gg.TYPE_FLOAT)
gg.clearResults()
---bitiş
gg.searchNumber("101", gg.TYPE_FLOAT)
gg.getResults(1000)
gg.editAll("999", gg.TYPE_FLOAT)
gg.clearResults()
---bitiş
gg.searchNumber("102", gg.TYPE_FLOAT)
gg.getResults(1000)
gg.editAll("999", gg.TYPE_FLOAT)
gg.clearResults()
---bitiş
gg.searchNumber("103", gg.TYPE_FLOAT)
gg.getResults(1000)
gg.editAll("999", gg.TYPE_FLOAT)
gg.clearResults()
---bitiş
gg.searchNumber("104", gg.TYPE_FLOAT)
gg.getResults(1000)
gg.editAll("999", gg.TYPE_FLOAT)
gg.clearResults()
---bitiş
end
function KE18()
gg.searchNumber("999", gg.TYPE_FLOAT)
gg.getResults(99999)
print("Sorry, cleanup is yours, just undo and delete all :) run the script again, continue.")
os.exit()
end
The only problem is that these values are returned after searching and thus the game runs successfully without crashing.