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Jurassic World: The Game how to get a locked dinosaur?
hemen replied to greenhairbeard's topic in Requests
@MonkeySAN Can you help me for making the dino id finder lua script i know you already have one but mine is not working after the last update -
Script ended: Script error: luaj.o: /storage/emulated/0/Download/publicsurf.lua:82 ` savetolistAs(ProfileModelAddr,"ProfileModel")` attempt to call a nil value (global 'savetolistAs') level = 1, const = 13, proto = 0, upval = 5, vars = 18, code = 65 CALL v8..v10 ; PC 63 CODE 0180421D OP 29 A 8 B 3 C 1 Bx 1537 sBx -129534 stack traceback: /storage/emulated/0/Download/publicsurf.lua:82 in function 'getProfileModel' /storage/emulated/0/Download/publicsurf.lua:175 in function 'getBases' /storage/emulated/0/Download/publicsurf.lua:2131 in main chunk [Java]: in ? at luaj.LuaValue.a(src:2835) at luaj.LuaValue.Z(src:1966) at luaj.LuaValue.a(src:1453) at luaj.LuaClosure.a(src:535) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785) Error bro version 3.56.0
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View File Dragon Fist Limitless Script Script Inculdes: • Long Distance Orb Collect • Power Amount Editor • Dream Spheres Amount Editor • Visual Functions Info: Power Number Will Not Visually Change But It Works & The Number Will Change In Stats Submitter luckyday-999 Submitted 12/12/2025 Category LUA scripts
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Game Link Hi everyone, is it possible to hack this game to have unlimited resources, say, the values resource value keeps increasing instead of decreasing? Just to note that there is a working modded 'signed' apk out there, but due to the limitation of unable to login Google account (no FB login available in-game), hence I was wondering if a LUA script is possible instead. All help would be much appreciated. Thank you in advance!
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not working brother I previously allowed root access in the LDPlayer emulator, but accessing the script didn't work at all. I've tried various memory ranges, but the results were zero, and the script wouldn't run. I've also used other game scripts, and they worked, but this one is problematic. Thank you.
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- VIP Script
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View File DRAGON CITY VIP SCRIPT 25.15.1 [AUTO UPDATE] GET FREE KEY - DRAGON CITY V5.1 TRIAL KEY INFORMATION * username: freekey2days * Pass: freekey2days --- NOTE: JOIN GROUP IF I FORGET TO UPDATE IN THIS FORUMS GROUP:https://t.me/+n-tXTX8vVvQ3OTk1 Submitter wolfmodyt Submitted 12/06/2025 Category LUA scripts
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Awesome script! DC Heroes and Villains worked like a charm. Please kindly make one for Harry Potter Puzzles and Spells. A script for infinite moves would be nice. Thanks in advance! Keep up the great work
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well.. this script isn't built for newbies. this forum has scripts for all skill levels. new users to advanced. anyways. in a month or two I should have a new script. need to rebuild this one from scratch. it's version 22 now, and everytime I update I just add more to it.. it's a big mess right now.. new script will have more features be more user friendly. have an extensive help section etc.
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it's sometimes better for make a tutorial or something on how to use you method patcher script and explain how it actually works and what methods are because most people that use GG i assume don't know how that stuff works. Like the whole method patching only seem to have got some fame here a couple of years ago. But many members of the forum actually use basic GG search features (unknown search or something) and hope to find the value that way. Like for example you can't expect someone that is just trying to hack gold understands how to make use of such way of cheating the game. In my opinion. So yeah. My point is, make video tutorials and explain more detailed how the stuff works and why it works, like that more people can make use of a good script. Like i see it many times now, good scripts that don't get the attention it deserves because obviously people don't have any familiarity with what it is even about. It's not like this is a Reverse engineering forum, it is a forum on which people make request about cheating games and get help or something with the GG tool. So i think that at least if a script is made that is doing more then just modifying some values to hack some gold or whatever then people should be properly introduced to the functionality and purpose of the script within a forum like this in which the audience is most likely not coming from some serious technical background. Otherwise all we doing is feeding or ego in a place where it's really irrelevant.
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new script posted (live update don't have to download anything) has jewel hack. the prices of summon will give you 1000000 jewels. and improved speed hack...
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i already tried that using ApexGG script on my phone but not working, only making game crash after editing those value. sometime i do edit the ARM code by adding dword #9999 for jewel then it is useless. might be im lacking skill using those script provided.
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Script is posted. Auto-Win, Gold, No Ads, Game Speed. https://gameguardian.net/forum/files/file/4052-online-mega-script-v06/
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give me a day or 2, I'll post a script. No Ads, Gold, Auto-Win, etc etc What's the purpose of gems/jewels anyways? I can't find anything to spend them on
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I guess the actual gold and jewel value that you see on your screen is protected. It's obscuredDouble probably, might have to do with the class: spDB (something you need to check in the dump). --gold --gold value in memory 280: ferY4BQz72aoC0+AZsy5cPFpidyag1HQhc54k9KF80E= 304: QwuQy+5CvDo+m+O+fhMInPFpidyag1HQhc54k9KF80E= 321: RHY/I/aUtAdzHlP5z/m6ofFpidyag1HQhc54k9KF80E= 350: bh2L+iZHoNuqjFb39WQn3PFpidyag1HQhc54k9KF80E= 370: TadrNr5/f7joLSTHHFqR5fFpidyag1HQhc54k9KF80E= 387: ebtGeGn3X/1tzFzWNVChWfFpidyag1HQhc54k9KF80E= 403: cPbwtC2pYkFCORExrx+sDPFpidyag1HQhc54k9KF80E= So i think making a video about how to find the gold value on screen is unnecessary. The values you found using DataController class is way better since those values are static and wont change. And i don't have the dump to try to check the stuff, but it's also not needed since you already managed to hack the gold, and for the jewels you patch the methods with the script of ApexGG. For find the health value of your characters in the "MY CARDS" section, divide the health value by 1.5, then search the result in double (effect is applied to all the instances of the characters): double health = 27; double div = 1.5; int i = health / div; printf("search: %d", i); -- 18 Attack value isn't anything special, you can just search the value directly in double.
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View File Speed Hack Finder Finds game speed value (multiplier) for 100% Unity games / 20% Non-Unity. Edit Float as a multiplier (2.0=2×speed, 10.0=10×speed, 0.25=1/4 speed) Option to copy full code so you can paste into your own scripts. Submitter APEXggV2 Submitted 12/02/2025 Category Tools
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Thanks for this script ! it work for me . i tested in mumuplayer , it work flawlessly. so it mean that we need to get the address range from global-metadata.dat but not from libil2cpp.so right ? For now my gold is crazy high due to editing these value . i still can not find manually the gold value by myself even though i tick all the memory region associate with the game. can you do for jewel too ?
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Help - cant find any Dword value in Bluestacks. It will find results for "new searches," but won't find anything after a "refine search." and i'm doing the most basic search... anyone else experiencing this? MonkeySAN's scripts works for me.... my searches work on Nox, but NoxPlayer is slow so dont want to play there...
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I usually manually search the fields and classes. There are tutorials on how to do it i guess: While searching for the Gold, i had to make some script to make stuff a bit more easy for me. Not sure if the script will work for you because i only test on LDPlayer x86-64 where stuff might be a bit different then the usual device but maybe it works for you if your running 64bit: gg.clearResults() local range = gg.getRangesList("global-metadata.dat") function resultsList() local count = gg.getResultsCount() local results = gg.getResults(count) gg.clearResults() return results end function ptrToStr(str) gg.searchNumber(str, gg.TYPE_BYTE, nil, nil, range[1].start, range[1]["end"]) local a = gg.getResults(2) local tab = {[1] = a[2]} gg.clearResults() return tab end gg.setRanges(gg.REGION_OTHER) local ptr_datacontroller = ptrToStr("h 00 44 61 74 61 43 6F 6E 74 72 6F 6C 6C 65 72 00") local ptr_jsonnum = ptrToStr("h 00 4A 53 4F 4E 4E 75 6D 62 65 72 00") function srch_obj_datacontroller() gg.setRanges(gg.REGION_C_ALLOC | gg.REGION_ANONYMOUS) gg.loadResults(ptr_jsonnum) gg.searchPointer(0) local a = resultsList() for i, v in ipairs(a) do v.address = v.address - 0x10 end gg.loadResults(a) gg.searchPointer(0) gg.searchPointer(0) local class_start = resultsList() for i, v in ipairs(class_start) do v.address = v.address - 0x78 end class_start = gg.getValues(class_start) local class_name = {} for i, v in ipairs(class_start) do class_name[i] = {address = v.value + 0x10, flags = v.flags} end class_name = gg.getValues(class_name) local class = {} for i, v in ipairs(class_name) do if (class_name[i].value == ptr_datacontroller[1].address) then class[1] = class_start[i] break end end return class end local obj_DataController = srch_obj_datacontroller() local vals = gg.getValues( { {address = obj_DataController[1].address + 0x78, flags = gg.TYPE_QWORD}, {address = obj_DataController[1].address + 0x80, flags = gg.TYPE_QWORD}, {address = obj_DataController[1].address + 0x88, flags = gg.TYPE_QWORD}, {address = obj_DataController[1].address + 0x90, flags = gg.TYPE_QWORD}, {address = obj_DataController[1].address + 0x98, flags = gg.TYPE_QWORD}, {address = obj_DataController[1].address + 0xA0, flags = gg.TYPE_QWORD} } ) gg.addListItems( { {address = vals[1].value + 0x10, flags = gg.TYPE_DOUBLE, name = "Double_StageClearGoldFirst"}, {address = vals[2].value + 0x10, flags = gg.TYPE_DOUBLE, name = "Double_StageClearGoldWeightedValue"}, {address = vals[3].value + 0x10, flags = gg.TYPE_DOUBLE, name = "Double_StageClearGoldWeightedValueForEachStage"}, {address = vals[4].value + 0x10, flags = gg.TYPE_DOUBLE, name = "Double_StageClearGoldWeightedValueForStanddardStage"}, {address = vals[5].value + 0x10, flags = gg.TYPE_DOUBLE, name = "Double_RecallGoldFirst"}, {address = vals[6].value + 0x10, flags = gg.TYPE_DOUBLE, name = "Double_RecallGoldWeightedValue"} } )
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i think i used this script several years ago . i forgot how but i think it work . For now , i put the offset , test all the thing related to gold make the game force close. same goes to jewel.
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The values that you could edit at those fields for increase gold have become pointers that point to the gold, that's maybe why your old method with the script wasn't working? But once you go to the pointer you can find your gold value at + 0x10 from it's address. Your old gold value belongs now to the class JSONNum which has more then 30k instances (didn't check in the dump if it was class, might not be a class)...so it's better to find the gold through the class you shared. Editing on the gold value in region A worked for me, so i assume that the script that ApexGG shared will work as well for patching the methods of that class (if it are the correct methods). But i honestly got no idea if editing methods of this class work as it should since i didn't try modifying those instructions. But i assume it does, give it a try.
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here. ise this script. entwr the method offset for public double GetGold() {} and enter how much gold you want and select double. you might have to spend/earn to see change (if this is even the correct hack) Lib Offset Hook Editor/Tester (#99u2qcpa)
