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Showing results for 'Chainer script'.
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Jurassic World: The Game how to get a locked dinosaur?
EthanCueva replied to greenhairbeard's topic in Requests
Could you please send that script? It's better if it's a link to the creator's page so we can give credit. -
Jurassic World: The Game how to get a locked dinosaur?
MonkeySAN replied to greenhairbeard's topic in Requests
i made a script..Does anyone need it? VID_20250613014053.mp4 VID_20250613014714.mp4 -
local phaseValues = {171, 172, 200} local buffInfo = "MISSION move this outside Main() and put it at very top of the script local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) ... then move this function below it before function BUFF_TRIGGER()
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Hill climb racing 2 fake Unlock Paint and Skin 32Ă—64 bit
WilliamCC commented on Mikey-GG's file in LUA scripts
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oof after i implemented on some part of my script, theres some error about bad argument for key 'value' : string expected, got table (field'setValue') function SET_BUFF(BUFF) gg.sleep(6000) local saved_buff = gg.getListItems() local edited_buff = {} for i, v in ipairs(saved_buff) do if v.name == "BUFF" then v.value = BUFF v.freeze = true table.insert(edited_buff, v) end end if #edited_buff > 0 then gg.setValues(edited_buff) gg.addListItems(edited_buff) else gg.toast("NO MATCHING BUFF FOUND.") end end local function createPhaseDisplayer(phaseValues, buffInfo, progressSymbol, backgroundSymbol) local phasesCount = #phaseValues local currentPhase = 0 return function () currentPhase = currentPhase + 1 if currentPhase > phasesCount then os.exit() end local indicatorFirstPart = string.rep(progressSymbol, currentPhase) local indicatorSecondPart = string.rep(backgroundSymbol, phasesCount - currentPhase) local indicator = indicatorFirstPart .. indicatorSecondPart local phaseValue = phaseValues[currentPhase] local buffInfo = buffInfo local displayMessage = string.format("\n%s : %s", buffInfo, indicator) gg.toast(displayMessage, true) end end local phaseValues = {171, 172, 200} local buffInfo = "MISSION" local symbol1 = "=" local symbol2 = "-" local displayPhase = createPhaseDisplayer(phaseValues, buffInfo, symbol1, symbol2) for i = 1, #phaseValues + 1 do SET_BUFF(phaseValues) displayPhase() end the toast in displayPhase() works fine
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awesome work, at first idk what it does, im fine as long as the goal is reached, well i tried it and already experiment on it. and will put the code here on my full script, thankyou so much my good man
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hello, i made some hack/cheat menu on aurcus, is open source with no encrypt, if you interested you can check this Aurcus Lua GG Script Menu
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Hi, does anyone know how to change resources in this game. It's not server-based, but the value is encrypted. I tried changing the value in the store to buy coins for 1 crystal, but the game crashes immediately. Maybe someone has a script for a similar game. Thanks! https://play.google.com/store/apps/details?id=com.hiplay.mergegames.mergeland.free&hl=en_US
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@MonkeySAN Hi there, you have been a godsend with the LUA scripts. I was wondering if you might still have the one for Group Items x64? I tried clicking on the quoted reply but it's redirecting me to a 'Sorry! File not found' page. I would attempt to do it manually and follow Jimeous however I think it requires different Syntax as it always returns no results. Your advice would be appreciated in that regard. Thank you so much for your contributions!
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View File Game Guardian Device Lock & Ban Protection – Offline System Game Guardian Device Lock & Ban Protection – Offline System Protect your GG script from being shared or misused! This Lua snippet implements a device lock system with a 3-attempt ban mechanism – all running 100% offline. Once locked, only the original device can use the script with the correct ID. Features: Auto-generates a unique 16-character Device ID First-time users get their Device ID copied to clipboard Users must enter the correct ID to run the script 3 wrong attempts = automatic ban Banned users are blocked from using the script permanently All done using local storage, no internet required Files Created: /sdcard/.gg_device_lock.txt → Stores the unique Device ID /sdcard/.gg_device_banned.txt → Marks banned devices Example Workflow: 1. First Run: → Script generates a Device ID → Copies it to clipboard → Informs user to save the ID 2. Next Runs: → Prompts for Device ID → 3 chances to get it right → Fail 3 times = banned forever 3. Success: → Script continues running normally Example Messages: “Script successfully locked to this device. Your ID: [ ABCDEFGHIJKLMN ]” “Wrong ID! Attempt 2 of 3.” “You have been banned from this script.” Use Case: Perfect for script developers who want to: Prevent leakers from spreading your scripts Limit use to trusted users only Protect private projects from being reused or edited Want it improved with remote validation, encrypted IDs, or SHA protection? Just ask! Happy scripting Submitter VELLIXAO Submitted 06/04/2025 Category Templates
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View File Game Guardian Anti-Spy Game Guardian Anti-Spy Wrapper for gg.searchNumber() Protect your script from unwanted inspection and suspicious UI triggers using this lightweight security layer! What It Does: This script wraps the gg.searchNumber() function and monitors whether the Game Guardian UI was forcefully opened or manipulated during the search process. If any abnormal behavior is detected (e.g., user opens GG UI during script execution), the script will: Display a warning message Wait for 1 second Force-close the process using gg.processKill() How It Works: Saves the original gg.searchNumber function Creates a custom wrapper that runs the original function silently Monitors if gg.isVisible() becomes true during execution (which it shouldn’t) Triggers a kill switch if unauthorized access is detected Use Case: This is useful for script makers who want to: Prevent users from spying on memory values while a search is happening Avoid modification, leak attempts, or reverse engineering Add a simple layer of protection to important value searches Code Behavior Recap: Normal use: Search happens invisibly and continues smoothly Abnormal: If the user opens the GG UI manually → Script detects → Alerts → Kills the app Example Output: [] System Detects Abnormality! → then auto exits the app Integration Tip: Place this wrapper early in your script, before any search functions. It will automatically protect every gg.searchNumber() call after it’s applied. Need it extended to protect other GG functions like gg.getResults() or gg.editAll()? I can help build a full wrapper set Happy scripting, stay safe! Submitter VELLIXAO Submitted 06/04/2025 Category Templates
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View File Anti-Tamper Protection Script for Game Guardian Anti-Tamper Protection Script for Game Guardian Worried about someone modifying or cracking your script? This Lua script offers basic anti-tampering protection using an MD5 hash check to detect changes to your script file. What It Does: Reads the current script content Calculates an MD5 hash (with a fallback method if crypto is unavailable) Compares it to a saved hash to check for modifications If the script has been changed → blocks access and bans the user If it’s the first time running → saves the original hash Checks for a ban flag before running Displays success message if script is safe to run Why Use This? Protect your Game Guardian script from: Script crackers Spying or unauthorized modification Re-uploaders who edit your work Even if someone tries to decode or re-save the script, this system can detect it. Files Used: /sdcard/Android/.gg.txt: stores original script hash /sdcard/Android/.device.txt: used to flag banned users Result: If untouched: Protection successful. Script executed. If modified or spied: Script has been modified or spied on. Access blocked. If banned: You have been banned for trying to crack the script. You can also modify this system to use SHA-1 or remote verification for more advanced protection. Let me know if you need the full script or help customizing it! Submitter VELLIXAO Submitted 06/04/2025 Category Templates
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921 downloads
Game Guardian Anti-Spy Wrapper for gg.searchNumber() Protect your script from unwanted inspection and suspicious UI triggers using this lightweight security layer! What It Does: This script wraps the gg.searchNumber() function and monitors whether the Game Guardian UI was forcefully opened or manipulated during the search process. If any abnormal behavior is detected (e.g., user opens GG UI during script execution), the script will: Display a warning message Wait for 1 second Force-close the process using gg.processKill() How It Works: Saves the original gg.searchNumber function Creates a custom wrapper that runs the original function silently Monitors if gg.isVisible() becomes true during execution (which it shouldn’t) Triggers a kill switch if unauthorized access is detected Use Case: This is useful for script makers who want to: Prevent users from spying on memory values while a search is happening Avoid modification, leak attempts, or reverse engineering Add a simple layer of protection to important value searches Code Behavior Recap: Normal use: Search happens invisibly and continues smoothly Abnormal: If the user opens the GG UI manually → Script detects → Alerts → Kills the app Example Output: [] System Detects Abnormality! → then auto exits the app Integration Tip: Place this wrapper early in your script, before any search functions. It will automatically protect every gg.searchNumber() call after it’s applied. Need it extended to protect other GG functions like gg.getResults() or gg.editAll()? I can help build a full wrapper set Happy scripting, stay safe! -
665 downloads
Game Guardian Device Lock & Ban Protection – Offline System Protect your GG script from being shared or misused! This Lua snippet implements a device lock system with a 3-attempt ban mechanism – all running 100% offline. Once locked, only the original device can use the script with the correct ID. Features: Auto-generates a unique 16-character Device ID First-time users get their Device ID copied to clipboard Users must enter the correct ID to run the script 3 wrong attempts = automatic ban Banned users are blocked from using the script permanently All done using local storage, no internet required Files Created: /sdcard/.gg_device_lock.txt → Stores the unique Device ID /sdcard/.gg_device_banned.txt → Marks banned devices Example Workflow: 1. First Run: → Script generates a Device ID → Copies it to clipboard → Informs user to save the ID 2. Next Runs: → Prompts for Device ID → 3 chances to get it right → Fail 3 times = banned forever 3. Success: → Script continues running normally Example Messages: “Script successfully locked to this device. Your ID: [ ABCDEFGHIJKLMN ]” “Wrong ID! Attempt 2 of 3.” “You have been banned from this script.” Use Case: Perfect for script developers who want to: Prevent leakers from spreading your scripts Limit use to trusted users only Protect private projects from being reused or edited Want it improved with remote validation, encrypted IDs, or SHA protection? Just ask! Happy scripting -
408 downloads
Anti-Tamper Protection Script for Game Guardian Worried about someone modifying or cracking your script? This Lua script offers basic anti-tampering protection using an MD5 hash check to detect changes to your script file. What It Does: Reads the current script content Calculates an MD5 hash (with a fallback method if crypto is unavailable) Compares it to a saved hash to check for modifications If the script has been changed → blocks access and bans the user If it’s the first time running → saves the original hash Checks for a ban flag before running Displays success message if script is safe to run Why Use This? Protect your Game Guardian script from: Script crackers Spying or unauthorized modification Re-uploaders who edit your work Even if someone tries to decode or re-save the script, this system can detect it. Files Used: /sdcard/Android/.gg.txt: stores original script hash /sdcard/Android/.device.txt: used to flag banned users Result: If untouched: Protection successful. Script executed. If modified or spied: Script has been modified or spied on. Access blocked. If banned: You have been banned for trying to crack the script. You can also modify this system to use SHA-1 or remote verification for more advanced protection. Let me know if you need the full script or help customizing it! -
View File Builder Script Game Guardian This is a simple script to create a script for game guardian based on what you input into it. Submitter VELLIXAO Submitted 06/04/2025 Category Tools
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hello, im still new at scripting, i tried something and it works but i need simplifier scripting, heres some part of my code local posX = gg.getListItems() local posY = gg.getListItems() local posZ = gg.getListItems() for i, v in ipairs(posX) do if v.name == 'posX' and v.flags == gg.TYPE_FLOAT then v.value = 100 end end for i, v in ipairs(posZ) do if v.name == 'posZ' and v.flags == gg.TYPE_FLOAT then v.value = 1 end end for i, v in ipairs(posY) do if v.name == 'posY' and v.flags == gg.TYPE_FLOAT then v.value = 50 end end gg.setValues(posX) gg.setValues(posZ) gg.setValues(posY) gg.addListItems(posX) gg.addListItems(posZ) gg.addListItems(posY) local searchResults = gg.getResults(10, nil, nil, nil, 1, 100, gg.TYPE_FLOAT) if searchResults.name == "posX" then for i, v in ipairs(searchResults) do searchResults[i].freeze = true searchResults[i].name = 'posX' end end if searchResults.name == "posY" then for i, v in ipairs(searchResults) do searchResults[i].freeze = true searchResults[i].name = 'posY' end end if searchResults.name == "posZ" then for i, v in ipairs(searchResults) do searchResults[i].freeze = true searchResults[i].name = 'posZ' end end gg.addListItems(searchResults) gg.clearResults() do i need an arraylist / tablelist and pointer ? for my 3 float value 100;1;50 because i need to input all values more than hundreds, if i still using script code above, it will very long writing