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Sasuke_Uchiha07

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  1. I get this kind of box after i win, and the description just shows which items you may get after opening the boxes, i tried modifying the number of boxes but of course it is server sided , so only the modified value is being displayed, do you know how can i search for the reward after i open the chest , as you suggested ? public class KKRoadMuseumRewardItem : MonoBehaviour // TypeDefIndex: 6559 { // Fields public UILabel nameLabel; // 0x18 public UILabel needRankLabel; // 0x20 public UILabel rewardTitleLabel; // 0x28 public UIGrid rewardGrid; // 0x30 @@@@@@@@@@@@@@@@@@@@@@@@@@@ // Namespace: public class KKPVPRewardWindow : MonoBehaviour // TypeDefIndex: 6552 { // Fields public GameObject closeBtn; // 0x18 public UIGrid rewardGtid; // 0x20 public GameObject roadMuseumItem; // 0x28 public UIGrid itemGrid; // 0x30 public UIPanel itemPanel; // 0x38 public Transform itemTrans; // 0x40 private int m_CurrentShowId; // 0x48 private List<KKRoadMuseumRewardItem> rewardItemList; // 0x50 i have also found classes and methods related to reward chest/ rewardItem .
  2. understood it. still i have one question, there is a chest reward which you can get once you defeat your opponent and it randomly gives one item after the battle , you can't see it in the youtube video link i posted above. Is there a way i can find the address of this chest item and change it to desired item? Let's say the chest randomly gives you 100 coins but we manipulate it so that we get 100 crystals instead of coins.
  3. i tried spending some coins to call the method but the system knows my real gold value. and I am using Virtual Master to use game guardian , i downloaded your script but i can't find it in virtual master's space, hence i can't use the script. However i found this video some days ago and i think there are some data which is stored on client side. I do have dump file but don't know how to differentiate which data is server sided and which one is client sided. Do you know any ways to find it?
  4. As you can see, i tried editing via "~A8 MOV W0, #6500" and also edited the line below this one which returns the value but the amount of coins is still unchanged .Btw Thank you for your help.
  5. Hello sammax71, i am trying to change " LDR W0,[X0,#0x34] " to "LDR W0,#999999" but it is showing the error from the second picture. I also tried changing the value by writing the relevent hex value i got from deepseek but it still shows the same error. I think it has some kind of security mechanism or i am just modifying the wrong way. can you please help me with this. Thank You
  6. yes, there is. // RVA: 0x12FE148 Offset: 0x12FE148 VA: 0x12FE148 public int get_gold() { }
  7. Hello All, I am trying to modify a value of crystals/golds from one game, i was able to successfully create a dump file using il2cppDumper and found the class , field offset and method offset. in the game guardian i am providing the offset 0x824F0C (pic1) and then pressed "Xa" . It opens up a list of files to choose from(pic2) and i am choosing "libil2cpp.so" (2nd option). It brings me to the address shown in pic3. now i don't know what should i do next to find the real address of golds/crystals and how to change the values. I am still learning how to use game guardian. Can someone please help me. The game is : Trainer Canyon link: https://trainer-canyon.en.softonic.com/android Below is a snippet of the code from dump file. // Namespace: protocol [ProtoContractAttribute] // RVA: 0x824F0C Offset: 0x824F0C VA: 0x824F0C [Serializable] public class GetPlayerInfoAllWSC : IExtensible // TypeDefIndex: 3266 { // Fields private int _gold; // 0x34 private int _crystal; // 0x40
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