Yes, even if the .so library is encrypted on disk, Game Guardian (GG) can access it once it's loaded and decrypted in memory.
Here's the short version of what to do:
Find the base address of liblibrary.so using GG → "Memory Ranges".
Add your offset to that base address:
base + offset = target address
Go to that address in GG and check if the value is 100.0 (float).
Edit the value or script it in Lua using GG's API.
So yes, it’s totally possible to work with such offsets in GG, even if IDA fails.
Need a simple Lua snippet example?